﻿[Money MAX]
ON=ffffffff,2,0,0,0,bc,27,1f,2,7f,96,98,0;
[The money increment MAX]
ON=ffffffff,2,0,0,0,e,3a,7,12,80,e5,0,0;
[The money increment n is doubly]
200%=ffffffff, 2,0,0,0, f 4,39,7,12,80,0,0,0;
400%=ffffffff, 2,0,0,0, f 4,39,7,12,0,1,0,0;
800%=ffffffff, 2,0,0,0, f 4,39,7,12,80,1,0,0;
1600%=ffffffff, 2,0,0,0, f 4,39,7,12,0,2,0,0;
3200%=ffffffff, 2,0,0,0, f 4,39,7,12,80,2,0,0;
6400%=ffffffff, 2,0,0,0, f 4,39,7,12,0,3,0,0;
12800%=ffffffff, 2,0,0,0, f 4,39,7,12,80,3,0,0;
25600%=ffffffff, 2,0,0,0, f 4,39,7,12,0,4,0,0;
51200%=ffffffff, 2,0,0,0, f 4,39,7,12,80,4,0,0;
102400%=ffffffff, 2,0,0,0, f 4,39,7,12,0,5,0,0;
204800%=ffffffff, 2,0,0,0, f 4,39,7,12,80,5,0,0;
[Purchase the prop the money does not reduce]
ON=ffffffff,2,0,0,0,2c,3a,7,2,3,0,a0,e1;
[When prop purchase the money becomes to increase the n doubly]
Wait doubly=ffffffff, 2,0,0,0,2 cs, 3 as, 7,2,0,0,83, e 0;
200%=ffffffff, 2,0,0,0,2 cs, 3 as, 7,2,80,0,83, e 0;
400%=ffffffff, 2,0,0,0,2 cs, 3 as, 7,2,0,1,83, e 0;
800%=ffffffff, 2,0,0,0,2 cs, 3 as, 7,2,80,1,83, e 0;
1600%=ffffffff, 2,0,0,0,2 cs, 3 as, 7,2,0,2,83, e 0;
3200%=ffffffff, 2,0,0,0,2 cs, 3 as, 7,2,80,2,83, e 0;
[Eating several times all can]
ON=ffffffff,2,0,0,0,94,66,9,12,0,30,0,0;
[Eat the money does not reduce]
ON=ffffffff,2,0,0,0,4,67,9,2,4,0,a0,e1;
[The money increment n that eats the hour is doubly]
Wait doubly=ffffffff, 2,0,0,0,4,67,9,2,0,0,84, e 0;
200%=ffffffff, 2,0,0,0,4,67,9,2,80,0,84, e 0;
400%=ffffffff, 2,0,0,0,4,67,9,2,0,1,84, e 0;
800%=ffffffff, 2,0,0,0,4,67,9,2,80,1,84, e 0;
1600%=ffffffff, 2,0,0,0,4,67,9,2,0,2,84, e 0;
3200%=ffffffff, 2,0,0,0,4,67,9,2,80,2,84, e 0;
[The words experience value MAX that eat]
ON=ffffffff,2,0,0,0,38,66,9,12,6,c0,0,0;
[The experience value increment n that eat is doubly]
200%=ffffffff, 2,0,0,0,34,66,9,12,80,0,0,0;
400%=ffffffff, 2,0,0,0,34,66,9,12,0,1,0,0;
800%=ffffffff, 2,0,0,0,34,66,9,12,80,1,0,0;
1600%=ffffffff, 2,0,0,0,34,66,9,12,0,2,0,0;
3200%=ffffffff, 2,0,0,0,34,66,9,12,80,2,0,0;
6400%=ffffffff, 2,0,0,0,34,66,9,12,0,3,0,0;
12800%=ffffffff, 2,0,0,0,34,66,9,12,80,3,0,0;
25600%=ffffffff, 2,0,0,0,34,66,9,12,0,4,0,0;
51200%=ffffffff, 2,0,0,0,34,66,9,12,80,4,0,0;
102400%=ffffffff, 2,0,0,0,34,66,9,12,0,5,0,0;
204800%=ffffffff, 2,0,0,0,34,66,9,12,80,5,0,0;
[Eat]
The words HP999 of eat/999= ffffffff, 4,0,0,0,5 as, 62,9,12,84, e 1,0,0, ce, 62,9,12,81, e 1,0,0;
The words MP999 of eat/999= ffffffff, 4,0,0,0,36,63,9,12,84, e 1,0,0, aa, 63,9,12,81, e 1,0,0;
The words WP999 of eat/999= ffffffff, 4,0,0,0, f 6,63,9,12, c 0, the e 1,0,0,4 as, 64,9,12, c 0, e 1,0,0;
The words strength MAX of eat=ffffffff, 4,0,0,0, aa, 64,9,12, a 0, e 3,0,0, ae, 64,9,12,83, e 1,0,0;
The words speed MAX of eat=ffffffff, 4,0,0,0,1 es, 65,9,12, a 0, e 3,0,0,22,65,9,12,83, e 1,0,0;
The words physical stature MAX of eat=ffffffff, 4,0,0,0,8 as, 65,9,12, a 0, the e 3,0,0,8 es, 65,9,12,83, e 1,0,0;
The words intelligence MAX of eat=ffffffff, 4,0,0,0, ee, 65,9,12, a 0, e 3,0,0, f 2,65,9,12,83, e 1,0,0;
[The words HP increment n that eat is doubly]
Wait doubly=ffffffff, 4,0,0,0,2 cs, 62,9,12,0,0,0,0,94,62,9,12,0,0,0,0;
200%=ffffffff, 4,0,0,0,2 cs, 62,9,12,80,0,0,0,94,62,9,12,80,0,0,0;
400%=ffffffff, 4,0,0,0,2 cs, 62,9,12,0,1,0,0,94,62,9,12,0,1,0,0;
800%=ffffffff, 4,0,0,0,2 cs, 62,9,12,80,1,0,0,94,62,9,12,80,1,0,0;
1600%=ffffffff, 4,0,0,0,2 cs, 62,9,12,0,2,0,0,94,62,9,12,0,2,0,0;
3200%=ffffffff, 4,0,0,0,2 cs, 62,9,12,80,2,0,0,94,62,9,12,80,2,0,0;
[The words MP increment n that eat is doubly]
Wait doubly=ffffffff, 4,0,0,0, c, 63,9,12,0,0,0,0,74,63,9,12,0,0,0,0;
200%=ffffffff, 4,0,0,0, c, 63,9,12,80,0,0,0,74,63,9,12,80,0,0,0;
400%=ffffffff, 4,0,0,0, c, 63,9,12,0,1,0,0,74,63,9,12,0,1,0,0;
800%=ffffffff, 4,0,0,0, c, 63,9,12,80,1,0,0,74,63,9,12,80,1,0,0;
1600%=ffffffff, 4,0,0,0, c, 63,9,12,0,2,0,0,74,63,9,12,0,2,0,0;
3200%=ffffffff, 4,0,0,0, c, 63,9,12,80,2,0,0,74,63,9,12,80,2,0,0;
[The words WP increment n that eat is doubly]
Wait doubly=ffffffff, 4,0,0,0, dc, 63,9,12,3,30,0,0,28,64,9,12,2,20,0,0;
200%=ffffffff, 4,0,0,0, dc, 63,9,12,83,30,0,0,28,64,9,12,82,20,0,0;
400%=ffffffff, 4,0,0,0, dc, 63,9,12,3,31,0,0,28,64,9,12,2,21,0,0;
800%=ffffffff, 4,0,0,0, dc, 63,9,12,83,31,0,0,28,64,9,12,82,21,0,0;
1600%=ffffffff, 4,0,0,0, dc, 63,9,12,3,32,0,0,28,64,9,12,2,22,0,0;
3200%=ffffffff, 4,0,0,0, dc, 63,9,12,83,32,0,0,28,64,9,12,82,22,0,0;
[Fight to acquire the currency MAX behind]
ON=ffffffff,8,0,0,0,e8,e6,2,2,44,46,ff,ea,0,0,0,e2,10,0,0,0,4,40,9f,e5,0,0,a0,e1,b7,b9,0,ea,7f,96,98,0;
[Fight to acquire the currency n behind doubly]
200%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,84,40, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
400%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,4,41, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
800%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,84,41, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
1600%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,4,42, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
3200%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,84,42, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
6400%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,4,43, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
12800%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,84,43, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
25600%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,4,44, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
51200%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,84,44, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
102400%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,4,45, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
204800%=ffffffff, 8,0,0,0, e 8, e 6,2,2,44,46, ff, ea, 0,0,0,2, a 2,42,84, e 0,4,0,0,2,84,45, a 0, e 1,8,0,0,2, b 7, b 9,0, ea;
[Fight to acquire the experience value series MAX behind]
ON=ffffffff,2,0,0,0,2e,e8,2,12,80,e5,0,0;
[Fight to acquire the experience value MAX behind]
ON=ffffffff,2,0,0,0,ec,e6,2,2,98,b1,9f,e5;
[Fight to acquire the experience value n behind doubly]
200%=ffffffff, 2,0,0,0, ec, e 6,2,12,80, b 0,0,0;
400%=ffffffff, 2,0,0,0, ec, e 6,2,12,0, b 1,0,0;
800%=ffffffff, 2,0,0,0, ec, e 6,2,12,80, b 1,0,0;
1600%=ffffffff, 2,0,0,0, ec, e 6,2,12,0, b 2,0,0;
3200%=ffffffff, 2,0,0,0, ec, e 6,2,12,80, b 2,0,0;
6400%=ffffffff, 2,0,0,0, ec, e 6,2,12,0, b 3,0,0;
12800%=ffffffff, 2,0,0,0, ec, e 6,2,12,80, b 3,0,0;
25600%=ffffffff, 2,0,0,0, ec, e 6,2,12,0, b 4,0,0;
51200%=ffffffff, 2,0,0,0, ec, e 6,2,12,80, b 4,0,0;
102400%=ffffffff, 2,0,0,0, ec, e 6,2,12,0, b 5,0,0;
204800%=ffffffff, 2,0,0,0, ec, e 6,2,12,80, b 5,0,0;
[Fight behind the HP and MP reply]
ON=ffffffff,6,0,0,0,a4,3,2,2,bc,98,d5,e1,0,4,2,2,1b,5b,85,e2,4,4,2,2,b0,99,d5,e1;
[Get stripe the hour]
Get stripe the HP999 of hour/999= ffffffff, 6,0,0,0, c 8,3,2,2,0,0, a 0, the e 1,7 cs, 1 a, 3,2, ba, 88, c 0, the e 1,82,1 as, 3,12, c 0, e 1,0,0;
Get stripe the MP999 of hour/999= ffffffff, 6,0,0,0,8,4,2,2,0,0, a 0, e 1, the e 0,1 as, 3,2, be, 88, c 0, e 1, the e 6,1 as, 3,12, c 0, e 1,0,0;
Get stripe the WP999 of hour/999= ffffffff, 4,0,0,0,4 cs, 1 b, 3,2, the b 8,8 bs, c 0, the e 1,52,1 bs, 3,12, c 0, e 1,0,0;
Get stripe the hour WP reply=ffffffff, 8,0,0,0,3 cs, 1 b, 3,2,3 bs, 39, ff, ea, 30,0,0,2, b 6, b, c 3, e 1,34,0,0,2, b 8, b, c 3, e 1,38,0,0,2, c 0, c 6,0, ea;
Get stripe the hour strength MAX=ffffffff, 2,0,0,0, ba, 1 b, 3,12, c 0, e 1,0,0;
Get stripe the hour physical stature MAX=ffffffff, 2,0,0,0,22,1 cs, 3,12, c 0, e 1,0,0;
Get stripe the hour speed MAX=ffffffff, 2,0,0,0,8 as, 1 c, 3,12, c 0, e 1,0,0;
Get stripe the hour intelligence MAX=ffffffff, 2,0,0,0, the f 2,1 cs, 3,12, c 0, e 1,0,0;
[The appearance ascension MAX]
ON=ffffffff,c,0,0,0,ac,fa,2,2,fa,2f,a0,e3,18,fb,2,2,ff,0,a0,e3,e8,fc,2,2,fa,2f,a0,e3,54,fd,2,2,ff,0,a0,e3,bc,fe,2,2,ff,0,a0,e3,8,6,3,2,ff,0,a0,e3;
[Investigate 1 words quests complete]
ON=ffffffff,2,0,0,0,6c,2f,9,2,0,0,a0,e3;
[The 惩 does 1 words 惩s to do to complete]
ON=ffffffff,2,0,0,0,a8,3c,7,2,0,0,a0,e3;
[The field events athletic field last MP do not reduce]
ON=ffffffff,2,0,0,0,c,9e,3,2,7,60,a0,e1;
[The field events athletic field last WP do not reduce]
ON=ffffffff,6,0,0,0,14,ea,3,2,b6,b,d1,e1,98,a5,6,2,b6,2b,d1,e1,e4,ad,6,2,b6,3b,d0,e1;
[The self-will uses the WP biggest value and does not reduce]
ON=ffffffff,2,0,0,0,28,ea,3,12,0,10,0,0;
[The WP usually does not reduce](the maze is invalid)
ON=ffffffff,8,0,0,0,28,d7,3,2,48,a,ff,ea,50,0,0,e2,10,0,0,0,f6,cb,d1,e1,b8,cb,c1,e1,f8,1b,d1,e1,b2,f5,0,ea;
[The WP is usually 999/999](the maze is invalid)
ON=ffffffff,a,0,0,0,28,d7,3,2,48,a,ff,ea,50,0,0,e2,18,0,0,0,c,c0,9f,e5,b6,cb,c1,e1,b8,cb,c1,e1,f8,1b,d1,e1,b1,f5,0,ea,e7,3,0,0;
[WP inside the maze does not reduce](fight invalid)
ON=ffffffff,8,0,0,0,0,99,4,2,fe,d9,fe,ea,0,1,0,e2,10,0,0,0,f6,cb,d1,e1,b8,cb,c1,e1,f8,1b,d1,e1,fc,25,1,ea;
[WP999/999 inside the maze](fight invalid)
ON=ffffffff,a,0,0,0,0,99,4,2,fe,d9,fe,ea,0,1,0,e2,18,0,0,0,c,c0,9f,e5,b6,cb,c1,e1,b8,cb,c1,e1,f8,1b,d1,e1,fb,25,1,ea,e7,3,0,0;
[Diagram 鉴 ]
All of the monster diagram 鉴 open=ffffffff, a, 0,0,0, cc, 2 cs, 1 f, 12, ff, ff, 0,0, ce, 2 cs, 1 f, 22, ff, 0,0,0, bc, 2 cs, 1 f, e 2,10,0,0,0, ff, ff, ff, ff, ff, ff, ff, ff, ff, ff, 0, ff, ff, ff, ff, ff;
All of the prop diagram 鉴 open=ffffffff, 1 a, 0,0,0,9 cs, 2 cs, 1 f, 2, ff, ff, ff, ff, the a 0,2 cs, 1 f, 2, ff, ff, ff, ff, the a 4,2 cs, 1 f, 2, ff, ff, ff, 0, cf, 2 cs, 1 f, 22, ff, 0,0,0, the d 0,2 cs, 1 f, 2, ff, ff, ff, ff, the d 4,2 cs, 1 f, 2, ff, ff, ff, ff, the d 8,2 cs, 1 f, 22, ff, 0,0,0, dc, 2 cs, 1 f, e 2,28,0,0,0,0, ff, ff, 0, ff, ff, ff, ff, ff, ff, ff, 0, ff, ff, ff, ff, ff, ff, ff, ff, ff, ff, 0, ff, ff, ff, ff, ff, ff, ff, ff, ff, ff, 0, ff, ff, ff, ff, ff, 0;
[Fight to win]
Our HP does not reduce=ffffffff, c, 0,0,0,70,83,2,2,3 es, 5 fs, ff, ea, 70,0,0, e 2,20,0,0,0,10, the c 0,9 fs, e 5, c, 0,50, e 1,40, the c 2,90,35,3 cs, the c 2,80,35,3 cs, 2,90, e 5, ba, a 0,0, ea, b 8,75, a, 2,0,0, a 0, e 1;
Our MP does not reduce=ffffffff, c, 0,0,0, f 4, e 0,2,2, e 5,47, ff, ea, 90,0,0, e 2,20,0,0,0,10, the c 0,9 fs, e 5, c, 0,51, e 1,48, c 2,91,35,44, c 2,81,35,44,12,91, e 5,13, b 8,0, ea, b 8,75, a, 2,0,0, a 0, e 1;
The enemy is on knock down=ffffffff, a, 0,0,0,18, ca, 2,2,7 cs, 4 ds, ff, ea, 10,0,0, e 2,18,0,0,0,8, the c 0,9 fs, e 5, c, 0,55, e 1,0,0, the a 0,23,7 es, b 2,0, ea, 70,77, a, 2,0,0, a 0, e 1;
The WP does not reduce=ffffffff, 4,0,0,0,0, a 7,1,2,2,10, a 0, e 1,40, b 8,1,2,4,0, a 0, e 1;
We are not poisoned=ffffffff, c, 0,0,0, a 4, e 2,2,2,81,47, ff, ea, b 0,0,0, e 2,20,0,0,0,10, the c 0,9 fs, e 5, c, 0,50, e 1,0, c 0, a 0,33, ec, c 1,80,35, ec, 1,90, e 5,77, b 8,0, ea, b 8,75, a, 2,0,0, a 0, e 1;
We are not poisoned to be poisoned with the enemy=ffffffff, c, 0,0,0, a 4, e 2,2,2,81,47, ff, ea, b 0,0,0, e 2,20,0,0,0,14, the c 0,9 fs, e 5, c, 0,50, e 1,0, c 0, a 0,33,1, c 0, a 0,23, ec, c 1,80, e 5, ec, 1,90, e 5,76, b 8,0, ea, b 8,75, a, 2;
We are not keep in deep freeze=ffffffff, c, 0,0,0,74, e 2,2,2, a 9,47, ff, ea, 20,1,0, e 2,20,0,0,0,10, the c 0,9 fs, e 5, c, 0,50, e 1,0, c 0, a 0,33, fc, c 1,80,35, fc, 1,90, the e 5,4 fs, b 8,0, ea, b 8,75, a, 2,0,0, a 0, e 1;
We are not keep in deep freeze and the enemy is keep in deep freeze=ffffffff, c, 0,0,0,74, e 2,2,2, a 9,47, ff, ea, 20,1,0, e 2,20,0,0,0,14, the c 0,9 fs, e 5, c, 0,50, e 1,0, c 0, a 0,33,5, c 0, a 0,23, fc, c 1,80, e 5, fc, 1,90, the e 5,4 es, b 8,0, ea, b 8,75, a, 2;
We usually enhance the appearance=ffffffff, c, 0,0,0,84, e 4,2,2,11,47, ff, ea, d 0,0,0, e 2,20,0,0,0,14, the c 0,9 fs, e 5, c, 0,50, e 1,1, c 0, a 0,33,4, c 2, c 0,35,8, c 2, c 0,35,4,2, d 0, e 5, e 6, b 8,0, ea, b 8,75, a, 2;
We usually enhance the appearance and enemy to enhance the appearance and do not become=ffffffff, e, 0,0,0,84, e 4,2,2,11,47, ff, ea, d 0,0,0, e 2,28,0,0,0,18, the c 0,9 fs, e 5, c, 0,50, e 1,1, c 0, a 0,33,0, c 0, a 0,23,4, c 2, c 0, e 5,8, c 2, c 0, e 5,4,2, d 0, e 5, e 5, b 8,0, ea, b 8,75, a, 2,0,0, a 0, e 1;
[The injury X that opposes the person is doubly]
Wait doubly=ffffffff, a, 0,0,0,18, ca, 2,2,7 cs, 4 ds, ff, ea, 10,0,0, e 2,18,0,0,0,8, the c 0,9 fs, e 5, c, 0,55, the e 1,0,0,42,20,7 es, b 2,0, ea, 70,77, a, 2,0,0, a 0, e 1;
200%=ffffffff, a, 0,0,0,18, ca, 2,2,7 cs, 4 ds, ff, ea, 10,0,0, e 2,18,0,0,0,8, the c 0,9 fs, e 5, c, 0,55, the e 1,80,0,42,20,7 es, b 2,0, ea, 70,77, a, 2,0,0, a 0, e 1;
400%=ffffffff, a, 0,0,0,18, ca, 2,2,7 cs, 4 ds, ff, ea, 10,0,0, e 2,18,0,0,0,8, the c 0,9 fs, e 5, c, 0,55, the e 1,0,1,42,20,7 es, b 2,0, ea, 70,77, a, 2,0,0, a 0, e 1;
800%=ffffffff, a, 0,0,0,18, ca, 2,2,7 cs, 4 ds, ff, ea, 10,0,0, e 2,18,0,0,0,8, the c 0,9 fs, e 5, c, 0,55, the e 1,80,1,42,20,7 es, b 2,0, ea, 70,77, a, 2,0,0, a 0, e 1;
1600%=ffffffff, a, 0,0,0,18, ca, 2,2,7 cs, 4 ds, ff, ea, 10,0,0, e 2,18,0,0,0,8, the c 0,9 fs, e 5, c, 0,55, the e 1,0,2,42,20,7 es, b 2,0, ea, 70,77, a, 2,0,0, a 0, e 1;
3200%=ffffffff, a, 0,0,0,18, ca, 2,2,7 cs, 4 ds, ff, ea, 10,0,0, e 2,18,0,0,0,8, the c 0,9 fs, e 5, c, 0,55, the e 1,80,2,42,20,7 es, b 2,0, ea, 70,77, a, 2,0,0, a 0, e 1;
[Various ability values of princess]
Series 99= ffffffff, 2,0,0,0,84,26,1 fs, 22,63,0,0,0;
The experience is worth the MAX=ffffffff, 2,0,0,0,80,26,1 fs, 2, ff, e 0, f 5,5;
HP999/999=ffffffff,4,0,0,0,86,26,1f,12,e7,3,0,0,88,26,1f,12,e7,3,0,0;
MP999/999=ffffffff,4,0,0,0,8a,26,1f,12,e7,3,0,0,8c,26,1f,12,e7,3,0,0;
WP999/999=ffffffff,4,0,0,0,b2,a,1f,12,e7,3,0,0,b4,a,1f,12,e7,3,0,0;
Strength 255= ffffffff, 2,0,0,0,8 es, 26,1 fs, 22, ff, 0,0,0;
Speed 255= ffffffff, 2,0,0,0,90,26,1 fs, 22, ff, 0,0,0;
Physical stature 255= ffffffff, 2,0,0,0,92,26,1 fs, 22, ff, 0,0,0;
Intelligence 255= ffffffff, 2,0,0,0,94,26,1 fs, 22, ff, 0,0,0;
Attackstone 999= ffffffff, 2,0,0,0,9 es, 26,1 fs, 12, e 7,3,0,0;
Attackstone 999= ffffffff of attribute, 4,0,0,0, the a 2,26,1 fs, 12,4 bs, 4,0,0, the a 4,26,1 fs, 2,4 bs, 4,4 bs, 4;
Defendoof 999= ffffffff, 2,0,0,0, the a 0,26,1 fs, 12, e 7,3,0,0;
Defendoof 999= ffffffff of attribute, 4,0,0,0, ac, 26,1 fs, 2, e 7,3, e 7,3, the b 0,26,1 fs, 12, e 7,3,0,0;
All of the sorcery open=ffffffff, 2,0,0,0,7 cs, 26,1 fs, 2, ff, ff, ff, 3 fs;
[The 仲 a various ability values of evil thing]
HP999/999=ffffffff,4,0,0,0,fa,26,1f,12,e7,3,0,0,fc,26,1f,12,e7,3,0,0;
MP999/999=ffffffff,4,0,0,0,fe,26,1f,12,e7,3,0,0,0,27,1f,12,e7,3,0,0;
Strength 255= ffffffff, 2,0,0,0,2,27,1 fs, 22, ff, 0,0,0;
Speed 255= ffffffff, 2,0,0,0,4,27,1 fs, 22, ff, 0,0,0;
Physical stature 255= ffffffff, 2,0,0,0,6,27,1 fs, 22, ff, 0,0,0;
Intelligence 255= ffffffff, 2,0,0,0,8,27,1 fs, 22, ff, 0,0,0;
Attackstone 999= ffffffff, 2,0,0,0,12,27,1 fs, 12, e 7,3,0,0;
Attackstone 999= ffffffff, 4,0,0,0,16,27,1 fs, 12,4 bs, 4,0,0,18,27,1 fs, 2,4 bs of attribute, 4,4 bs, 4;
Defendoof 999= ffffffff, 2,0,0,0,14,27,1 fs, 12, e 7,3,0,0;
Defendoof 999= ffffffff of attribute, 4,0,0,0,20,27,1 fs, 2, e 7,3, the e 7,3,24,27,1 fs, 12, e 7,3,0,0;
All of the sorcery open=ffffffff, 2,0,0,0, the f 0,26,1 fs, 2, ff, ff, ff, 3 fs;
[GameInfo]
Name=2351 - Sekai wa Atashi de Mawatteru (JP)
gamecode=YFMJ
gameid=0xebfad0cb
 