﻿[Silver coin MAX]
ON=ffffffff,2,0,0,0,e8,d,20,2,7f,96,98,0;
[The silver coin increment MAX]
ON=ffffffff,4,0,0,0,2,39,0,12,a0,e1,0,0,c,39,0,2,7f,96,98,0;
[When silver coin acquire to sell with the prop the silver coin increases to measure the n doubly]
200%=ffffffff, 2,0,0,0, f 8,38,0,12,81,10,0,0;
400%=ffffffff, 2,0,0,0, f 8,38,0,12,1,11,0,0;
800%=ffffffff, 2,0,0,0, f 8,38,0,12,81,11,0,0;
1600%=ffffffff, 2,0,0,0, f 8,38,0,12,1,12,0,0;
3200%=ffffffff, 2,0,0,0, f 8,38,0,12,81,12,0,0;
6400%=ffffffff, 2,0,0,0, f 8,38,0,12,1,13,0,0;
12800%=ffffffff, 2,0,0,0, f 8,38,0,12,81,13,0,0;
25600%=ffffffff, 2,0,0,0, f 8,38,0,12,1,14,0,0;
51200%=ffffffff, 2,0,0,0, f 8,38,0,12,81,14,0,0;
102400%=ffffffff, 2,0,0,0, f 8,38,0,12,1,15,0,0;
204800%=ffffffff, 2,0,0,0, f 8,38,0,12,81,15,0,0;
[Buy the thing silver coin and do not reduce]
ON=ffffffff,2,0,0,0,14,39,0,2,2,10,a0,e1;
[Ability experience]
The person registers all 99= ffffffff, e, 0,0,0,60,8 ds of the ability of hour, c, 52,0,20,92, the e 5,64,8 ds, c, 2,63,20, a 0, the e 3,18,8 es, c, 2,63,20, a 0, e 3, the d 0,8 es, c, 2,63,20, a 0, the e 3,88,8 fs, c, 2,63,20, a 0, the e 3,3 cs, 90, c, 2,63,20, a 0, e 3,0,0,0, d 0,0,0,0,0;
The person registers all 99= ffffffff of the basic technical ability level of hour, 10,0,0,0, d 8,61, c, 52,6, the f 1,8 fs, 90,38,62, c, 2,63,30, a 0, e 3,40,62, c, 2,63,20, a 0, e 3, dc, 61, c, 12,14,0,0,0, e 0,61, c, e 2,10,0,0,0,13,0,0, ea, 12,0,0, ea, 11,0,0, ea, 10,0,0, ea, 0,0,0, d 0,0,0,0,0;
The person registers the HP9999 of hour/9999= ffffffff, a, 0,0,0,14,63, c, 52,1,30, a 0, e 3,18,63, c, 2,4,10,9 fs, e 5,24,63, c, 2, f, 27,0,0,2 cs, 63, c, 2,1,0, a 0, e 1,0,0,0, d 0,0,0,0,0;
The basic technical ability ascension experience value does not reduce=ffffffff, 6,0,0,0, the c 8,5 ds, c, 52,4 cs, 10,97, e 5, cc, 5 ds, c, 2,1,10, a 0, e 1,0,0,0, d 0,0,0,0,0;
The basic technical ability rises the 1 classes to directly become 99 classes=ffffffff, c, 0,0,0,3 cs, 5 es, c, 52,68,6,9 fs, the e 5,40,5 es, c, 2,63,20, a 0, the e 3,78,5 es, c, 2,63,20, a 0, e 3, ac, 5 es, c, 2,63,20, a 0, e 3, the d 8,5 es, c, 2,63,0, a 0, e 3,0,0,0, d 0,0,0,0,0;
The HP changes into 9999= ffffffff when HP increase, 6,0,0,0,10,60, c, 52,0,0,51, e 1,16,60, c, 12,40, e 0,0,0,0,0,0, d 0,0,0,0,0;
The acquisition lends support to the experience of the technical ability to be worth the number and does not reduce=ffffffff, 6,0,0,0, ec, 67, c, 52,98,0,0, ea, f 0,67, c, 2,1,20, a 0, e 1,0,0,0, d 0,0,0,0,0;
The ability is worth the ascension experience to be worth the number and do not reduce=ffffffff, 6,0,0,0, the b 0,6 fs, c, 52,5,10, a 0, e 1, the b 4,6 fs, c, 2,0,0, a 0, e 1,0,0,0, d 0,0,0,0,0;
The ability value rise 1 ability value change into 99= ffffffff, c, 0,0,0, the a 4,6 es, c, 52,1,80, a 0, e 3, the a 8,6 es, c, 2,63,0, a 0, e 3, ec, 6 es, c, 2,63,0, a 0, the e 3,30,6 fs, c, 2,63,0, a 0, the e 3,74,6 fs, c, 2,63,0, a 0, e 3,0,0,0, d 0,0,0,0,0;
[All open]
All of the monster diagram 鉴 open(press SELECT key)=ffffffff, c, 0,0,0,30,1,0,94,0,0, fb, ff, 0,0,0, the c 0,10,0,0,0,28,3 es, 20,12, aa, aa, 0,0,0,0,0, dc, 1,0,0,0,0,0,0, d 2,0,0,0,0,0,0,0, d 0,0,0,0,0;
All of the prop diagram 鉴 open(press SELECT key)=ffffffff, c, 0,0,0,30,1,0,94,0,0, fb, ff, 0,0,0, c 0, a, 0,0,0,30,16,20,2, aa, aa, aa, aa, 0,0,0, dc, 4,0,0,0,0,0,0, d 2,0,0,0,0,0,0,0, d 0,0,0,0,0;
Open all of the diagram 鉴 hour diagram 鉴 open=ffffffff, 12,0,0,0,24, c 2,0,2,95, cf, ff, ea, 80,0,0, e 2,38,0,0,0,24, the c 0,9 fs, e 5, c, 0,50, the e 1,3,0,0,1 as, aa, c 0, a 0,3, c 2, c 1, c 0,7, c 2,21, d 0, e 7,62,30,0, ea, c, the c 0,9 fs, e 5, c, 0,50, e 1, f 8, ff, ff, a, f 9, ff, ff, 1 a, 30,16,20,2,28,3 es, 20,2,0,0, a 0, e 1;
[Fight to acquire the experience value n behind doubly]
Acquire the experience value MAX after fight=ffffffff, c, 0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 2, a 2, c 4, fc, ea, 0,0,0, the e 2,10,0,0,0,4,40,9 fs, e 5,0,0, a 0, the e 1,59,3 bs, 3, ea, ff, the c 9,9 as, 3 bs, 0,0,0, d 0,0,0,0,0;
200%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,80,40,0,0,0,0,0, d 0,0,0,0,0;
400%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,0,41,0,0,0,0,0, d 0,0,0,0,0;
800%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,80,41,0,0,0,0,0, d 0,0,0,0,0;
1600%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,0,42,0,0,0,0,0, d 0,0,0,0,0;
3200%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,80,42,0,0,0,0,0, d 0,0,0,0,0;
6400%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,0,43,0,0,0,0,0, d 0,0,0,0,0;
12800%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,80,43,0,0,0,0,0, d 0,0,0,0,0;
25600%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,0,44,0,0,0,0,0, d 0,0,0,0,0;
51200%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,80,44,0,0,0,0,0, d 0,0,0,0,0;
102400%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,0,45,0,0,0,0,0, d 0,0,0,0,0;
204800%=ffffffff, 6,0,0,0,6 cs, ed, c, 52,8,16,9 as, e 5,70, ed, c, 12,80,45,0,0,0,0,0, d 0,0,0,0,0;
[Fight our HP does not reduce]
ON=ffffffff,8,0,0,0,4c,59,e,52,f0,81,bd,e8,f6,55,e,12,0,ea,0,0,50,59,e,2,0,0,a0,e1,0,0,0,d0,0,0,0,0;
[Fight the enemy is on knock down]
ON=ffffffff,6,0,0,0,84,5c,e,52,3,0,50,e1,88,5c,e,2,0,0,a0,e1,0,0,0,d0,0,0,0,0;
[The appearance confirms the interface]
HP9999/9999=ffffffff,a,0,0,0,f8,a2,2,2,44,57,ff,ea,10,0,0,e2,18,0,0,0,c,10,9f,e5,b2,12,c4,e1,b4,12,c4,e1,b2,12,d4,e1,b5,a8,0,ea,f,27,0,0;
The experience is worth the MAX=ffffffff, 4,0,0,0, c, the a 3,2,2,4 cs, 0,84, e 5,10, the a 3,2,2,4 cs, 10,94, e 5;
All of the ST ～ CH 99= ffffffff, c, 0,0,0,68, a 2,2,2,70,57, ff, ea, 30,0,0, e 2,20,0,0,0,63,10, a 0, e 3,50,10, c 4, e 5,52,10, c 4, e 5,53,10, c 4, e 5,54,10, c 4, e 5,55,10, c 4, e 5,50,10, d 4, e 5,86, a 8,0, ea;
All of the FIG ～ PRI 99= ffffffff, c, 0,0,0,90, the a 2,2,2,6 es, 57, ff, ea, 50,0,0, e 2,20,0,0,0,63,10, a 0, e 3,13,10, c 4, e 5,14,10, c 4, e 5,15,10, c 4, e 5,16,10, c 4, e 5,13,10, d 4, e 5,89, a 8,0, ea, 0,0, a 0, e 1;
The appearance is normal=ffffffff, 0,0,0,0;
[GameInfo]
Name=2323 - Genmu no Tou to Tsurugi no Okite (JP)
gamecode=YEAJ
gameid=0x0b7292b6
 