﻿[All open]
The whole manuscript eligibility=ffffffff, 2,0,0,0,94,82,7,2,1,1,1,1;
The whole manuscriptses remember the eligibility=ffffffff, 8,0,0,0,84,82,7,22,1,0,0,0,86,82,7,22,1,0,0,0,88,82,7,22,1,0,0,0,8 as, 82,7,22,1,0,0,0;
The forest eligibility that the whole manuscript confuse=ffffffff, 2,0,0,0,98,82,7,22,1,0,0,0;
All of the monster diagram 鉴 open(press SELECT key)=ffffffff, c, 0,0,0,30,1,0,94,0,0, fb, ff, 0,0,0, the c 0,11,0,0,0,9 as, 82,7,12,1,1,0,0,0,0,0, dc, 2,0,0,0,0,0,0, d 2,0,0,0,0,0,0,0, d 0,0,0,0,0;
The monster diagram 鉴 opens all of a time words to open=ffffffff, 8,0,0,0,20,32,5,2,82, b 3, fe, ea, 30,0,0, e 2,10,0,0,0,1, b 0, a 0, e 3,26, b 0, c 1, e 5,26,10, d 1, the e 5,78,4 cs, 1, ea;
All of the prop diagram 鉴 open(press SELECT key)=ffffffff, c, 0,0,0,30,1,0,94,0,0, fb, ff, 0,0,0, the c 0,1 as, 0,0,0, d 0,82,7,2,1,1,1,1,0,0,0, dc, 4,0,0,0,0,0,0, d 2,0,0,0,0,0,0,0, d 0,0,0,0,0;
The prop diagram 鉴 opens all of a time words to open=ffffffff, 8,0,0,0, the e 4,3 ds, 5,2,95, b 0, fe, ea, 40,0,0, e 2,10,0,0,0,1, b 0, a 0, the e 3,5 cs, b 0, c 1, the e 5,5 cs, 10, d 1, the e 5,65,4 fs, 1, ea;
[9999 medal]
ON=ffffffff,2,0,0,0,7e,82,7,12,f,27,0,0;
[The prop that the medal exchange]
ON=ffffffff,a,0,0,0,be,82,7,12,1,1,0,0,c0,82,7,2,1,1,1,1,c4,82,7,2,1,1,1,1,c8,82,7,2,1,1,1,1,cc,82,7,2,1,1,1,1;
[Money MAX]
ON=ffffffff,2,0,0,0,6c,cb,11,2,ff,e0,f5,5;
[The money acquires the X doubly]
After money acquire MAX=ffffffff, 8,0,0,0, the c 4,9 fs, 3,2,21,18, ff, ea, 50,0,0, the e 2,10,0,0,0,4,0,9 fs, e 5,0,0, a 0, e 1, da, e 7,0, ea, ff, e 0, f 5,5;
200%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,80,0,0,0;
400%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,0,1,0,0;
800%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,80,1,0,0;
1600%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,0,2,0,0;
3200%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,80,2,0,0;
6400%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,0,3,0,0;
12800%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,80,3,0,0;
25600%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,0,4,0,0;
51200%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,80,4,0,0;
102400%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,0,5,0,0;
204800%=ffffffff, 2,0,0,0, the c 4,9 fs, 3,12,80,5,0,0;
[The end score X is doubly]
Finally the score MAX=ffffffff, 2,0,0,0, the c 2,80,4,12,8 as, e 5,0,0;
200%=ffffffff, 8,0,0,0, dc, 80,4,2, cf, df, fe, ea, 20,0,0, e 2,10,0,0,0,2,40, a 0, e 3,90,4,0, the e 0,40,0,8 as, the e 5,2 bs, 20,1, ea;
2500%=ffffffff, 8,0,0,0, dc, 80,4,2, cf, df, fe, ea, 20,0,0, e 2,10,0,0,0,19,40, a 0, e 3,90,4,0, the e 0,40,0,8 as, the e 5,2 bs, 20,1, ea;
5000%=ffffffff, 8,0,0,0, dc, 80,4,2, cf, df, fe, ea, 20,0,0, e 2,10,0,0,0,32,40, a 0, e 3,90,4,0, the e 0,40,0,8 as, the e 5,2 bs, 20,1, ea;
10000%=ffffffff, 8,0,0,0, dc, 80,4,2, cf, df, fe, ea, 20,0,0, e 2,10,0,0,0,64,40, a 0, e 3,90,4,0, the e 0,40,0,8 as, the e 5,2 bs, 20,1, ea;
15000%=ffffffff, 8,0,0,0, dc, 80,4,2, cf, df, fe, ea, 20,0,0, e 2,10,0,0,0,96,40, a 0, e 3,90,4,0, the e 0,40,0,8 as, the e 5,2 bs, 20,1, ea;
20000%=ffffffff, 8,0,0,0, dc, 80,4,2, cf, df, fe, ea, 20,0,0, e 2,10,0,0,0, c 8,40, a 0, e 3,90,4,0, the e 0,40,0,8 as, the e 5,2 bs, 20,1, ea;
25500%=ffffffff, 8,0,0,0, dc, 80,4,2, cf, df, fe, ea, 20,0,0, e 2,10,0,0,0, ff, 40, a 0, e 3,90,4,0, the e 0,40,0,8 as, the e 5,2 bs, 20,1, ea;
[The hunger a 100%]
ON=ffffffff,2,0,0,0,84,cb,11,12,30,1f,0,0;
[The hunger degree does not reduce]
ON=ffffffff,2,0,0,0,28,bd,3,2,7,10,a0,e1;
[The host's male strength 99/99]
ON=ffffffff,2,0,0,0,86,cb,11,12,63,63,0,0;
[HP]
The HP999/999 does not reduce=ffffffff, 2,0,0,0,88, b 7,11,2, e 7,3, e 7,3;
The HP does not reduce=ffffffff, 6,0,0,0,0,0,0, da, 8 as, b 7,11,2,0,0,0, d 7,88, b 7,11,2,0,0,0, d 2,0,0,0,0;
The HP does not reduce(the procedure codes the version)=ffffffff, 0,0,0,0;
The HP does not reduce to die with the enemy's a shot=ffffffff, a, 0,0,0,2 cs, 70,4,2, f 3, e 3, fe, ea, 0,0,0, e 2,18,0,0,0, c, the c 0,9 fs, e 5, c, 0,50, e 1,2,10, a 0,1,0,10, the a 0,13,6,1 cs, 1, ea, 84, b 7,11,2;
[The prop that has the usage number of times restriction uses the number of times and does not reduce]
ON=ffffffff,2,0,0,0,a4,87,3,12,c,60,0,0;
[Courageously rise the appearance]
ON=ffffffff,6,0,0,0,5a,e9,12,22,1,0,0,0,c6,b7,11,22,2,0,0,0,de,b7,11,22,ff,0,0,0;
[Invincibility]
ON=ffffffff,6,0,0,0,59,e9,12,22,1,0,0,0,c7,b7,11,22,2,0,0,0,e0,b7,11,22,ff,0,0,0;
[The experience value MAX]
ON=ffffffff,2,0,0,0,80,cb,11,2,3f,42,f,0;
[Acquire the experience value X doubly]
After acquiring the experience value the experience is worth the MAX=ffffffff, 2,0,0,0, e, b 9,3,12, a 0, e 1,0,0;
200%=ffffffff, 2,0,0,0,68,7 as, 3,12,81,40,0,0;
400%=ffffffff, 2,0,0,0,68,7 as, 3,12,1,41,0,0;
800%=ffffffff, 2,0,0,0,68,7 as, 3,12,81,41,0,0;
1600%=ffffffff, 2,0,0,0,68,7 as, 3,12,1,42,0,0;
3200%=ffffffff, 2,0,0,0,68,7 as, 3,12,81,42,0,0;
6400%=ffffffff, 2,0,0,0,68,7 as, 3,12,1,43,0,0;
12800%=ffffffff, 2,0,0,0,68,7 as, 3,12,81,43,0,0;
25600%=ffffffff, 2,0,0,0,68,7 as, 3,12,1,44,0,0;
51200%=ffffffff, 2,0,0,0,68,7 as, 3,12,81,44,0,0;
102400%=ffffffff, 2,0,0,0,68,7 as, 3,12,1,45,0,0;
204800%=ffffffff, 2,0,0,0,68,7 as, 3,12,81,45,0,0;
[GameInfo]
Name=2307 - Dungeon of Windaria (JP)
gamecode=YWEJ
gameid=0xacc6d1cb
 