[Hidden aircraft]
ON=ffffffff,2,0,0,0,8d,c3,17,22,20,0,0,0;
[Acquisition strategy support 100% (support possibility)]
ON=ffffffff,6,0,0,0,18,c4,17,e2,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0;
[Tactical support number 4]
ON=ffffffff,2,0,0,0,92,c3,17,22,4,0,0,0;
[Sortie support them not to be in the next day sortie]
ON=ffffffff,2,0,0,0,d0,5f,a,2,0,0,a0,e1;
[HP 100% on all pilots]
ON=ffffffff,6,0,0,0,a8,c3,17,2,0,40,6,0,ac,c3,17,2,0,40,6,0,b0,c3,17,2,0,40,6,0;
[Game forces 0]
ON=ffffffff,6,0,0,0,9c,c3,17,2,0,0,0,0,a0,c3,17,2,0,0,0,0,a4,c3,17,2,0,0,0,0;
[Fluctuations after the fighting forces and insurgents 0]
ON=ffffffff,6,0,0,0,14,58,3,2,0,10,a0,e3,28,58,3,2,0,10,a0,e3,3c,58,3,2,0,20,a0,e3;
[WEAPONS99 (Infinite)]
ON=ffffffff,8,0,0,0,94,f2,18,62,0,0,0,0,94,f2,18,b2,0,0,0,0,a0,2,0,20,63,0,0,0,0,0,0,d2,0,0,0,0;
[WEAPON fire a shot and 99 (Infinite)]
ON=ffffffff,c,0,0,0,f8,c3,3,2,8,f,ff,ea,20,0,0,e2,20,0,0,0,14,80,9f,e5,0,80,98,e5,1d,8e,88,e2,8,0,5a,e1,63,0,a0,3,1,0,40,12,ef,f0,0,ea,94,f2,18,2;
[TH gauge FUENAI]
ON=ffffffff,a,0,0,0,94,f2,18,62,0,0,0,0,94,f2,18,b2,0,0,0,0,fc,2,0,0,0,0,0,0,4,3,0,0,0,0,0,0,0,0,0,d2,0,0,0,0;
[TH FUENAI gauge (program code)]
ON=ffffffff,c,0,0,0,30,aa,2,2,82,55,ff,ea,40,0,0,e2,20,0,0,0,10,c0,9f,e5,0,c0,9c,e5,c,0,55,e1,0,0,a0,e3,fc,2,85,5,78,aa,0,ea,94,f2,18,2,0,0,a0,e1;
[SH gauge FUENAI]
ON=ffffffff,8,0,0,0,94,f2,18,62,0,0,0,0,94,f2,18,b2,0,0,0,0,e8,2,0,0,0,0,0,0,0,0,0,d2,0,0,0,0;
[SH FUENAI gauge (program code)]
ON=ffffffff,c,0,0,0,48,ab,2,2,44,55,ff,ea,60,0,0,e2,20,0,0,0,10,c0,9f,e5,0,c0,9c,e5,c,0,55,e1,0,0,a0,e3,e8,2,85,5,ba,aa,0,ea,94,f2,18,2,0,0,a0,e1;
[HP Infinite]
ON=ffffffff,a,0,0,0,94,f2,18,62,0,0,0,0,94,f2,18,b2,0,0,0,0,d8,2,0,0,ff,ff,7f,0,e0,2,0,0,0,40,6,0,0,0,0,d2,0,0,0,0;
[HP Infinite (program code)]
ON=ffffffff,c,0,0,0,88,13,3,2,1c,3b,ff,ea,0,0,0,e2,20,0,0,0,10,40,9f,e5,0,40,94,e5,4,0,55,e1,1,0,a0,1,0,0,41,10,dc,c4,0,ea,94,f2,18,2,0,0,a0,e1;
[HP and Infinite blow moribund enemy]
ON=ffffffff,c,0,0,0,88,13,3,2,1c,3b,ff,ea,0,0,0,e2,20,0,0,0,14,40,9f,e5,0,40,94,e5,4,0,55,e1,1,0,a0,1,0,0,a0,13,dc,2,85,15,db,c4,0,ea,94,f2,18,2;
[Tension Gauge MAX]
ON=ffffffff,8,0,0,0,94,f2,18,62,0,0,0,0,94,f2,18,b2,0,0,0,0,10,3,0,0,0,60,9,0,0,0,0,d2,0,0,0,0;
[MAX increase in tension gauge]
ON=ffffffff,c,0,0,0,c4,a1,2,2,ad,57,ff,ea,80,0,0,e2,20,0,0,0,10,c0,9f,e5,0,c0,9c,e5,c,0,54,e1,10,13,84,5,1,0,50,e1,4b,a8,0,ea,94,f2,18,2,0,0,a0,e1;
[Tension also will gauge arousal Infinite]
ON=ffffffff,c,0,0,0,18,ad,2,2,e0,54,ff,ea,a0,0,0,e2,20,0,0,0,10,c0,9f,e5,0,c0,9c,e5,c,0,55,e1,10,13,85,5,1,0,50,e1,18,ab,0,ea,94,f2,18,2,0,0,a0,e1;
[HP goal defense Infinite]
ON=ffffffff,c,0,0,0,b8,a2,8,2,80,d7,fd,ea,c0,0,0,e2,20,0,0,0,10,20,9f,e5,0,20,92,e5,2,0,55,e1,1,0,a0,1,0,0,41,10,78,28,2,ea,b0,f2,18,2,0,0,a0,e1;
[HP and Infinite target goal defense (enemy ship artillery, etc.) blow]
ON=ffffffff,c,0,0,0,b8,a2,8,2,80,d7,fd,ea,c0,0,0,e2,20,0,0,0,14,20,9f,e5,0,20,92,e5,2,0,55,e1,1,0,a0,1,0,0,a0,13,d4,4,85,15,77,28,2,ea,b0,f2,18,2;
[Infinite time limit (always ON)]
ON=ffffffff,2,0,0,0,c,1b,7,2,1,0,a0,e1;
[Infinite time limit (ON, OFF switching)]
ON=ffffffff,c,0,0,0,30,1,0,94,0,0,bf,fd,c,1b,7,2,1,0,a0,e1,0,0,0,d0,0,0,0,0,30,1,0,94,0,0,7f,fd,c,1b,7,2,0,0,41,e0,0,0,0,d0,0,0,0,0;
[X times after the fighting forces of change]
x2=ffffffff,6,0,0,0,14,58,3,12,41,10,0,0,28,58,3,12,41,10,0,0,3c,58,3,12,42,20,0,0;
x4=ffffffff,6,0,0,0,14,58,3,12,81,10,0,0,28,58,3,12,81,10,0,0,3c,58,3,12,82,20,0,0;
x8=ffffffff,6,0,0,0,14,58,3,12,c1,10,0,0,28,58,3,12,c1,10,0,0,3c,58,3,12,c2,20,0,0;
x16=ffffffff,6,0,0,0,14,58,3,12,1,11,0,0,28,58,3,12,1,11,0,0,3c,58,3,12,2,21,0,0;
x32=ffffffff,6,0,0,0,14,58,3,12,41,11,0,0,28,58,3,12,41,11,0,0,3c,58,3,12,42,21,0,0;
x64=ffffffff,6,0,0,0,14,58,3,12,81,11,0,0,28,58,3,12,81,11,0,0,3c,58,3,12,82,21,0,0;
x128=ffffffff,6,0,0,0,14,58,3,12,1,18,0,0,28,58,3,12,1,18,0,0,3c,58,3,12,2,28,0,0;
[GameInfo]
Name=2187 - Kidou Senshi Gundam 00 (JP)
gamecode=YG7J
gameid=0x93340ed5
