[Max Gold]
ON=ffffffff,2,0,0,0,b0,e3,f,2,ff,c9,9a,3b;
[Quick level 99]
ON=ffffffff,c,0,0,0,28,66,12,52,a0,0,96,e5,2c,66,12,2,73,66,fb,ea,0,0,0,2,4,0,9f,e5,4,0,0,2,89,99,4,ea,c,0,0,2,27,76,99,0,0,0,0,d0,0,0,0,0;
[Max HP and SP]
ON=ffffffff,6,0,0,0,3a,39,8,12,a0,e1,0,0,2,0,0,0,ee,39,8,12,a0,e1,0,0,7,0,0,0;
[Infinite HP]
ON=ffffffff,6,0,0,0,0,0,0,da,6c,d8,f,2,0,0,0,d7,70,d8,f,2,0,0,0,d2,0,0,0,0;
[Infinite SP]
ON=ffffffff,6,0,0,0,0,0,0,da,ca,d8,f,2,0,0,0,d7,cc,d8,f,2,0,0,0,d2,0,0,0,0;
[Player and COM1 ?2 Infinite HP ?SP]
ON=ffffffff,a,0,0,0,5c,7d,6,2,b7,60,fe,ea,40,0,0,e2,18,0,0,0,c,c0,9f,e5,c,0,50,e1,2,20,43,80,3,20,a0,91,42,9f,1,ea,bc,d9,f,2;
[Player and Com 1 ?2 Infinite HP and SP w/ 1-hit kill]
ON=ffffffff,a,0,0,0,5c,7d,6,2,b7,60,fe,ea,40,0,0,e2,18,0,0,0,c,c0,9f,e5,c,0,50,e1,0,20,a0,83,3,20,a0,91,42,9f,1,ea,bc,d9,f,2;
[All Abilities Lv20]
ON=ffffffff,8,0,0,0,0,0,0,c0,9,0,0,0,e4,db,f,2,14,14,14,14,0,0,0,dc,4,0,0,0,0,0,0,d2,0,0,0,0;
[10mil Start + Select]
ON=ffffffff,6,0,0,0,30,1,0,94,0,0,f3,ff,b0,e3,f,2,80,96,98,0,0,0,0,d0,0,0,0,0;
[Enemies Have 1 HP]
ON=ffffffff,10,0,0,0,70,23,12,92,f0,0,0,ff,74,23,12,2,27,77,fb,ea,18,0,0,2,4,20,96,e5,1c,0,0,2,1,0,52,e3,20,0,0,2,1,20,a0,c3,24,0,0,2,4,20,86,c5,28,0,0,2,d2,88,4,ea,0,0,0,d0,0,0,0,0;
[Menu facility dismantling of control and clear flag ON * 1]
ON=ffffffff,2,0,0,0,3c,55,e,12,ff,ff,0,0;
[When it makes camera 5/5 mode, super zoom up]
ON=ffffffff,6,0,0,0,e0,52,e,92,0,4,0,0,e1,52,e,22,f,0,0,0,0,0,0,d0,0,0,0,0;
[Scenario log full opening and event viewer full opening (for normal) * 10]
ON=ffffffff,2,0,0,0,d0,50,e,2,7b,0,7b,0;
[Scenario log full opening and event viewer full opening (for expert) * 10]
ON=ffffffff,2,0,0,0,d4,50,e,22,7b,0,0,0;
[Scenario log full opening and event viewer full opening (for master) * 10]
ON=ffffffff,2,0,0,0,d6,50,e,22,7b,0,0,0;
[QUEST log full opening (for normal)]
ON=ffffffff,4,0,0,0,12,54,e,12,ff,ff,0,0,14,54,e,22,ff,0,0,0;
[QUEST log full opening (for expert)]
ON=ffffffff,4,0,0,0,22,54,e,12,ff,ff,0,0,24,54,e,22,ff,0,0,0;
[QUEST log full opening (for master)]
ON=ffffffff,4,0,0,0,2a,54,e,12,ff,ff,0,0,2c,54,e,22,ff,0,0,0;
[Main part all the gate starting being completed]
ON=ffffffff,14,0,0,0,20,e3,f,e2,48,0,0,0,ff,7,0,0,ff,7,0,0,ff,7,0,0,ff,3,0,0,ff,3,0,0,ff,3,0,0,ff,1f,0,0,ff,1f,0,0,ff,1f,0,0,ff,7,0,0,ff,7,0,0,ff,7,0,0,ff,1f,0,0,ff,1f,0,0,ff,1f,0,0,ff,ff,0,0,ff,ff,0,0,ff,ff,0,0;
[Regardless of the scenario log gate starting flag ON]
ON=ffffffff,c,0,0,0,44,6b,3,2,d,26,ff,ea,80,3,0,e2,20,0,0,0,c,c0,9f,e5,c,0,59,e1,8,0,9f,5,0,0,90,15,ec,d9,0,ea,50,e4,f,2,7b,0,7b,0,0,0,a0,e1;
[EX Dungeon all the degree of hardness clearing being completed]
ON=ffffffff,6,0,0,0,18,52,e,e2,10,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7;
[EX Dungeon all the gate starting being completed]
ON=ffffffff,c,0,0,0,74,e3,f,12,3f,0,0,0,78,e3,f,e2,20,0,0,0,3f,0,0,0,3f,0,0,0,ff,1,0,0,ff,1,0,0,ff,1,0,0,ff,7,0,0,ff,7,0,0,ff,7,0,0;
[With gold acquisition money in hand MAX]
ON=ffffffff,2,0,0,0,aa,7a,9,12,a0,e1,0,0;
[At the time of ability acquisition with levelling up level MAX]
ON=ffffffff,6,0,0,0,60,a1,14,52,2,80,a0,e3,64,a1,14,2,14,10,a0,e3,0,0,0,d0,0,0,0,0;
[When the ability AP allocation picture you open, each ability LvMAX]
ON=ffffffff,8,0,0,0,7c,9c,14,2,ff,d8,fa,ea,80,0,0,e2,10,0,0,0,14,c0,a0,e3,a,c0,c4,e7,a,b0,d4,e7,fb,26,5,ea;
[At the time of ability acquisition AP it does not consume * 5]
ON=ffffffff,6,0,0,0,74,a1,14,52,8,90,a0,e1,78,a1,14,2,2,20,a0,e1,0,0,0,d0,0,0,0,0;
[When ability rise CP it allocates, each ability MAX]
ON=ffffffff,6,0,0,0,d4,bc,14,52,12,0,0,2a,d8,bc,14,2,ff,20,a0,e3,0,0,0,d0,0,0,0,0;
[CP it does not consume with ability rise]
ON=ffffffff,6,0,0,0,e4,bc,14,52,1,60,86,e2,e8,bc,14,12,0,0,0,0,0,0,0,d0,0,0,0,0;
[When ability it raises, performance figure the ?CP increase which goes down]
ON=ffffffff,8,0,0,0,d4,bc,14,52,12,0,0,2a,da,bc,14,12,42,e2,0,0,ea,bc,14,12,80,e2,0,0,0,0,0,d0,0,0,0,0;
[Such as occupation and regardless of ranking weapon equipment possibility]
ON=ffffffff,6,0,0,0,54,24,14,52,ff,0,12,e3,58,24,14,2,0,0,a0,e1,0,0,0,d0,0,0,0,0;
[Regardless of equipment ability enabled]
ON=ffffffff,a,0,0,0,18,79,12,52,0,0,11,e1,1e,79,12,12,87,e1,0,0,fe,c3,13,12,0,ea,0,0,e2,64,14,12,a0,e3,0,0,0,0,0,d0,0,0,0,0;
[With experience value acquisition after the fighting Lv99]
ON=ffffffff,c,0,0,0,28,66,12,52,a0,0,96,e5,2c,66,12,2,73,66,fb,ea,0,0,0,2,4,0,9f,e5,4,0,0,2,89,99,4,ea,c,0,0,2,ff,e0,f5,5,0,0,0,d0,0,0,0,0;
[When levelling up with CP acquisition CP MAX]
ON=ffffffff,2,0,0,0,c8,38,8,12,ba,11,0,0;
[When levelling up with AP acquisition AP MAX]
ON=ffffffff,2,0,0,0,e4,38,8,12,bc,11,0,0;
[HP and SP maximum MAX]
ON=ffffffff,4,0,0,0,3a,39,8,12,a0,e1,0,0,ee,39,8,12,a0,e1,0,0;
[HP doesn't decrease]
ON=ffffffff,6,0,0,0,0,0,0,da,6c,d8,f,2,0,0,0,d7,70,d8,f,2,0,0,0,d2,0,0,0,0;
[SP doesn't decrease]
ON=ffffffff,6,0,0,0,0,0,0,da,ca,d8,f,2,0,0,0,d7,cc,d8,f,2,0,0,0,d2,0,0,0,0;
[COM1 HP doesn't decrease]
ON=ffffffff,6,0,0,0,0,0,0,da,14,d9,f,2,0,0,0,d7,18,d9,f,2,0,0,0,d2,0,0,0,0;
[COM2 HP doesn't decrease]
ON=ffffffff,6,0,0,0,0,0,0,da,bc,d9,f,2,0,0,0,d7,c0,d9,f,2,0,0,0,d2,0,0,0,0;
[There is no player ? COM1 and 2HP doesn't decrease]
ON=ffffffff,a,0,0,0,5c,7d,6,2,b7,60,fe,ea,40,0,0,e2,18,0,0,0,c,c0,9f,e5,c,0,50,e1,2,20,43,80,3,20,a0,91,42,9f,1,ea,bc,d9,f,2;
[There is no player ? COM1 and 2HP doesn't decrease and enemy single blow death]
ON=ffffffff,a,0,0,0,5c,7d,6,2,b7,60,fe,ea,40,0,0,e2,18,0,0,0,c,c0,9f,e5,c,0,50,e1,0,20,a0,83,3,20,a0,91,42,9f,1,ea,bc,d9,f,2;
[SP doesn't decrease, (program cord/code edition)]
ON=ffffffff,e,0,0,0,1c,73,12,52,b0,16,d0,e1,20,73,12,2,c6,63,fb,ea,40,2,0,e2,18,0,0,0,c,b0,9f,e5,b,0,50,e1,1,10,a0,1,2,10,51,10,33,9c,4,ea,6c,d8,f,2,0,0,0,d0,0,0,0,0;
[The Player and the COM1 and 2 break damage it does not accumulate]
ON=ffffffff,12,0,0,0,30,77,6,2,cc,62,fe,ea,94,77,6,2,b9,62,fe,ea,68,2,0,e2,30,0,0,0,c,70,9f,e5,7,0,51,e1,0,20,a0,93,2,20,83,80,2d,9d,1,ea,bc,d9,f,2,c,70,9f,e5,7,0,51,e1,0,20,a0,93,2,20,83,80,40,9d,1,ea,bc,d9,f,2;
[Magical permanent residence acceleration]
ON=ffffffff,10,0,0,0,a4,cd,12,52,1,10,a0,e3,a8,cd,12,2,54,4d,fb,ea,0,3,0,e2,20,0,0,0,14,30,9f,e5,3,0,55,e1,64,70,a0,33,6,b0,a0,33,97,b,2,30,92,0,0,e0,a3,b2,4,ea,0,da,f,2,0,0,0,d0,0,0,0,0;
[Ability (magic) there is no reuse time restriction]
ON=ffffffff,6,0,0,0,64,c3,13,52,2c,16,90,e5,68,c3,13,12,0,0,0,0,0,0,0,d0,0,0,0,0;
[no item reuse time restriction]
ON=ffffffff,6,0,0,0,8c,7f,12,52,1e,20,a0,e3,90,7f,12,2,0,e0,a0,e3,0,0,0,d0,0,0,0,0;
[nemy drops the treasure box by all means]
ON=ffffffff,2,0,0,0,4c,f6,5,12,0,30,0,0;
[treasure box which the enemy drops by all means the gold box (1)]
ON=ffffffff,2,0,0,0,d8,1b,8,2,0,c0,a0,e1;
[treasure box which the enemy drops by all means the gold box (2)]
ON=ffffffff,8,0,0,0,ac,1b,8,2,93,f9,fd,ea,0,2,0,e2,10,0,0,0,ff,40,a0,e3,91,4,a,e0,0,0,a0,e1,67,6,2,ea;
[There is no prayer ?COM1 and 2 state abnormality]
ON=ffffffff,c,0,0,0,aa,d8,f,12,0,0,0,0,ac,d8,f,2,0,0,0,0,52,d9,f,12,0,0,0,0,54,d9,f,2,0,0,0,0,fa,d9,f,12,0,0,0,0,fc,d8,f,2,0,0,0,0;
[Status]
Experience value MAX (Lv99)=ffffffff,2,0,0,0,b4,e3,f,2,27,76,99,0;
CP999=ffffffff,2,0,0,0,2a,dc,f,12,e7,3,0,0;
AP999=ffffffff,2,0,0,0,2c,dc,f,12,e7,3,0,0;
HP maximum 9999=ffffffff,2,0,0,0,14,dc,f,12,f,27,0,0;
HP presently value 9999=ffffffff,2,0,0,0,70,d8,f,12,f,27,0,0;
SP maximum 9999=ffffffff,2,0,0,0,16,dc,f,12,f,27,0,0;
SP presently value 9999=ffffffff,2,0,0,0,cc,d8,f,12,f,27,0,0;
Strength - skillful MAX=ffffffff,4,0,0,0,26,dc,f,12,ff,ff,0,0,28,dc,f,12,ff,ff,0,0;
All the ability Lv20 acquisition being completed=ffffffff,8,0,0,0,0,0,0,c0,9,0,0,0,e4,db,f,2,14,14,14,14,0,0,0,dc,4,0,0,0,0,0,0,d2,0,0,0,0;
Name modification of prayer * 9=ffffffff,4,0,0,0,84,60,11,2,88,60,11,2,8c,60,11,2,90,60,11,2;
[Status Codes]
Lvl 99=ffffffff,2,0,0,0,b4,e3,f,2,27,76,99,0;
CP999=ffffffff,2,0,0,0,2a,dc,f,12,e7,3,0,0;
AP999=ffffffff,2,0,0,0,2c,dc,f,12,e7,3,0,0;
Max HP 9999=ffffffff,2,0,0,0,14,dc,f,12,f,27,0,0;
Max SP=ffffffff,2,0,0,0,16,dc,f,12,f,27,0,0;
Max Other Combat Stats=ffffffff,4,0,0,0,26,dc,f,12,ff,ff,0,0,28,dc,f,12,ff,ff,0,0;
[Character Change]
Welt=ffffffff,4,0,0,0,8,d9,f,22,80,0,0,0,76,60,11,22,0,0,0,0;
Idea=ffffffff,4,0,0,0,8,d9,f,22,81,0,0,0,76,60,11,22,1,0,0,0;
Millers=ffffffff,4,0,0,0,8,d9,f,22,82,0,0,0,76,60,11,22,2,0,0,0;
Cadenza=ffffffff,4,0,0,0,8,d9,f,22,83,0,0,0,76,60,11,22,3,0,0,0;
Jadis=ffffffff,4,0,0,0,8,d9,f,22,84,0,0,0,76,60,11,22,4,0,0,0;
Einsatz=ffffffff,4,0,0,0,8,d9,f,22,85,0,0,0,76,60,11,22,5,0,0,0;
Forte=ffffffff,4,0,0,0,8,d9,f,22,86,0,0,0,76,60,11,22,6,0,0,0;
Granada=ffffffff,4,0,0,0,8,d9,f,22,87,0,0,0,76,60,11,22,7,0,0,0;
[Job Change]
Battlers=ffffffff,4,0,0,0,57,db,f,22,11,0,0,0,78,60,11,22,1,0,0,0;
Koas=ffffffff,4,0,0,0,57,db,f,22,12,0,0,0,78,60,11,22,2,0,0,0;
Darks=ffffffff,4,0,0,0,57,db,f,22,13,0,0,0,78,60,11,22,3,0,0,0;
Gunners=ffffffff,4,0,0,0,57,db,f,22,14,0,0,0,78,60,11,22,4,0,0,0;
Kampus=ffffffff,4,0,0,0,57,db,f,22,15,0,0,0,78,60,11,22,5,0,0,0;
Somas=ffffffff,4,0,0,0,57,db,f,22,16,0,0,0,78,60,11,22,6,0,0,0;
[EXP Multiplier]
x2=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,2,30,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x4=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,4,30,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x8=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,8,30,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x16=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,10,30,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x32=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,20,30,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x64=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,40,30,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x128=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,80,30,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x256=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,1,3c,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x512=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,2,3c,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x1024=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,4,3c,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x2048=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,8,3c,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x4096=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,10,3c,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x8192=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,20,3c,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x16384=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,40,3c,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
x32768=ffffffff,10,0,0,0,28,66,12,92,a0,0,0,ff,2c,66,12,2,7e,66,fb,ea,2c,0,0,2,80,3c,a0,e3,30,0,0,2,93,a,3,e0,34,0,0,2,3,0,80,e0,38,0,0,2,7c,99,4,ea,d8,0,5,2,a0,10,84,e5,0,0,0,d0,0,0,0,0;
[GameInfo]
Name=2058 - Soma Bringer (JP)
gamecode=YBSJ
gameid=0x630d3b6c
