[Residual x99 Machine]
ON=ffffffff,2,0,0,0,94,8e,9,22,63,0,0,0;
[Aircraft Never Decrease]
ON=ffffffff,2,0,0,0,3c,7b,3,2,64,0,a0,e3;
[Bomb x3]
ON=ffffffff,2,0,0,0,98,8e,9,22,3,0,0,0;
[Bombs Never Decrease]
ON=ffffffff,2,0,0,0,d0,6c,3,2,4,0,a0,e3;
[Max HP]
ON=ffffffff,4,0,0,0,68,8e,9,12,e7,3,0,0,88,8e,9,12,e7,3,0,0;
[HP Never Decrease]
ON=ffffffff,6,0,0,0,0,0,0,da,68,8e,9,2,0,0,0,d7,88,8e,9,2,0,0,0,d2,0,0,0,0;
[HP Never Decrease (Version 2)]
ON=ffffffff,4,0,0,0,b8,7f,3,2,2,10,a0,e1,94,81,3,2,1,0,a0,e1;
[Invincible Once Attacked]
ON=ffffffff,8,0,0,0,60,91,9,62,0,0,0,0,dc,91,9,b2,0,0,0,0,bc,1,0,0,ff,ff,ff,ff,0,0,0,d2,0,0,0,0;
[Once attacked and Death (program code)]
ON=ffffffff,2,0,0,0,8c,69,3,12,0,10,0,0;
[Main 8 Never Decreases]
ON=ffffffff,c,0,0,0,60,91,9,62,0,0,0,0,dc,91,9,b2,0,0,0,0,68,0,0,b0,0,0,0,0,28,0,0,20,8,0,0,0,34,0,0,20,8,0,0,0,0,0,0,d2,0,0,0,0;
[Main Never Decreases]
ON=ffffffff,c,0,0,0,60,91,9,62,0,0,0,0,dc,91,9,b2,0,0,0,0,68,0,0,b0,0,0,0,0,0,0,0,da,28,0,0,0,0,0,0,d7,34,0,0,0,0,0,0,d2,0,0,0,0;
[Sub-15 Never Decreases]
ON=ffffffff,c,0,0,0,60,91,9,62,0,0,0,0,dc,91,9,b2,0,0,0,0,68,0,0,b0,0,0,0,0,58,0,0,20,f,0,0,0,64,0,0,20,f,0,0,0,0,0,0,d2,0,0,0,0;
[Sub Never Decreases]
ON=ffffffff,c,0,0,0,60,91,9,62,0,0,0,0,dc,91,9,b2,0,0,0,0,68,0,0,b0,0,0,0,0,0,0,0,da,58,0,0,0,0,0,0,d7,64,0,0,0,0,0,0,d2,0,0,0,0;
[Main sub-HERANAI (program code version 1) (*3)]
ON=ffffffff,2,0,0,0,f4,98,4,2,3,30,a0,e1;
[Main sub-HERANAI (program code version 2) (*4)]
ON=ffffffff,14,0,0,0,54,5e,2,2,1e,ff,2f,e1,60,91,9,62,0,0,0,0,54,5e,2,2,69,e8,c,ea,0,0,36,2,18,20,9f,e5,4,0,36,e2,20,0,0,0,0,20,92,e5,68,20,92,e5,28,0,92,e5,58,10,92,e5,34,0,82,e5,64,10,82,e5,1e,ff,2f,e1,dc,91,9,2,0,0,0,d0,0,0,0,0;
[(SELECT) a big jump button (*5)]
ON=ffffffff,a,0,0,0,d0,8a,9,92,4,0,0,0,60,91,9,62,0,0,0,0,dc,91,9,b2,0,0,0,0,c4,0,0,0,0,80,ff,ff,0,0,0,d2,0,0,0,0;
[Time Always 999]
ON=ffffffff,2,0,0,0,a8,8f,9,12,e7,3,0,0;
[Infinite Time]
ON=ffffffff,2,0,0,0,a4,fd,3,2,0,0,a0,e1;
[From the first type - B1B2 selectable]
ON=ffffffff,4,0,0,0,a8,8e,9,2,e,3a,5e,4a,ac,8e,9,2,f,63,5f,4f;
[All Parts Open]
ON=ffffffff,8,0,0,0,b0,8e,9,2,ff,ff,ff,ff,b4,8e,9,2,ff,ff,ff,ff,b8,8e,9,2,ff,ff,ff,ff,bc,8e,9,12,f,64,0,0;
[Type - A1 Lv8]
ON=ffffffff,2,0,0,0,74,8e,9,22,8,0,0,0;
[Type - A1 HP999]
ON=ffffffff,4,0,0,0,64,8e,9,12,e7,3,0,0,84,8e,9,12,e7,3,0,0;
[Type - A2 Lv8]
ON=ffffffff,2,0,0,0,78,8e,9,22,8,0,0,0;
[Type - A2 HP999]
ON=ffffffff,4,0,0,0,68,8e,9,12,e7,3,0,0,88,8e,9,12,e7,3,0,0;
[Type - B1 Lv8]
ON=ffffffff,2,0,0,0,7c,8e,9,22,8,0,0,0;
[Type - B1 HP999]
ON=ffffffff,4,0,0,0,6c,8e,9,12,e7,3,0,0,8c,8e,9,12,e7,3,0,0;
[Type - B2 Lv8]
ON=ffffffff,2,0,0,0,80,8e,9,22,8,0,0,0;
[Type - B2 HP999]
ON=ffffffff,4,0,0,0,70,8e,9,12,e7,3,0,0,90,8e,9,12,e7,3,0,0;
[All Tanks Lv8 HP999]
ON=ffffffff,c,0,0,0,0,0,0,c0,3,0,0,0,74,8e,9,22,8,0,0,0,64,8e,9,12,e7,3,0,0,84,8e,9,12,e7,3,0,0,0,0,0,dc,4,0,0,0,0,0,0,d2,0,0,0,0;
[Score Multiplier Codes]
Score 9,999,999=ffffffff,2,0,0,0,40,8e,9,2,7f,96,98,0;
Score 9,999,999 Change in=ffffffff,2,0,0,0,a6,7d,2,12,83,e5,0,0;
2x=ffffffff,2,0,0,0,98,7d,2,12,81,10,0,0;
4x=ffffffff,2,0,0,0,98,7d,2,12,1,11,0,0;
8x=ffffffff,2,0,0,0,98,7d,2,12,81,11,0,0;
16x=ffffffff,2,0,0,0,98,7d,2,12,1,12,0,0;
32x=ffffffff,2,0,0,0,98,7d,2,12,81,12,0,0;
64x=ffffffff,2,0,0,0,98,7d,2,12,1,13,0,0;
128x=ffffffff,2,0,0,0,98,7d,2,12,81,13,0,0;
256x=ffffffff,2,0,0,0,98,7d,2,12,1,14,0,0;
[EXP Multiplier Codes]
EXP 9,999,999=ffffffff,2,0,0,0,48,8e,9,2,7f,96,98,0;
Fluctuations in EXP 9,999,999=ffffffff,2,0,0,0,86,7b,2,12,87,e5,0,0;
2x=ffffffff,2,0,0,0,68,7b,2,12,81,50,0,0;
4x=ffffffff,2,0,0,0,68,7b,2,12,1,51,0,0;
8x=ffffffff,2,0,0,0,68,7b,2,12,81,51,0,0;
16x=ffffffff,2,0,0,0,68,7b,2,12,1,52,0,0;
32x=ffffffff,2,0,0,0,68,7b,2,12,81,52,0,0;
64x=ffffffff,2,0,0,0,68,7b,2,12,1,53,0,0;
128x=ffffffff,2,0,0,0,68,7b,2,12,81,53,0,0;
256x=ffffffff,2,0,0,0,68,7b,2,12,1,54,0,0;
[Difficulty Mod Codes]
Expert and Hell Difficulties Selectable=ffffffff,2,0,0,0,ff,8d,9,22,1,0,0,0;
Easy=ffffffff,2,0,0,0,f0,8d,9,22,0,0,0,0;
Normal=ffffffff,2,0,0,0,f0,8d,9,22,1,0,0,0;
Hard=ffffffff,2,0,0,0,f0,8d,9,22,2,0,0,0;
Expert=ffffffff,2,0,0,0,f0,8d,9,22,3,0,0,0;
Hell=ffffffff,2,0,0,0,f0,8d,9,22,4,0,0,0;
[Stages Cleared Codes]
Before 3-3=ffffffff,2,0,0,0,f1,8d,9,22,b,0,0,0;
3-4 up=ffffffff,2,0,0,0,f1,8d,9,22,c,0,0,0;
All Clear=ffffffff,2,0,0,0,f1,8d,9,22,d,0,0,0;
[GameInfo]
Name=1982 - Simple DS Series Vol. 31 - The Chou-Dangan!! Custom Sensha (JP)
gamecode=YZAJ
gameid=0x385f0e28
