	
[SELECTܥǥNeedles`"" may choose]
ON = ffffffff, 6,0,0,0,30,1,0,94,0,0, fb, ff, 14,66,15,22,1,0,0,0,0,0,0, d0, 0,0,0,0;
[ȩ``SELECTܥthe System`full]
ON = ffffffff, c, 0,0,0,30,1,0,94,0,0, fb, ff, 0,0,0, c0, 7,0,0,0, e8, 5a, 15, 22,1,0,0,0,0,0,0, dc, 10,0,0,0,0,0,0, d2, 0,0,0,0,0,0,0, d0, 0,0,0,0;
[ȩ``SELECTܥǥ`Journal of the System of full]
ON = ffffffff, c, 0,0,0,30,1,0,94,0,0, fb, ff, 0,0,0, c0, f, 0,0,0, a8, 5b, 15, 22,1,0,0,0,0,0,0, dc, 4,0,0,0,0,0,0, d2, 0,0,0,0,0,0,0, d0, 0,0,0,0;
[ꤳSELECTܥthe System`full]
ON = ffffffff, c, 0,0,0,30,1,0,94,0,0, fb, ff, 0,0,0, c0, 7,0,0,0,78,5 e, 15, 22,1,0,0,0,0,0,0, dc, c, 0,0,0,0,0,0, d2, 0,0,0,0,0,0,0, d0, 0,0,0,0;
[ꤳSELECTܥǥ`Journal of the System of full]
ON = ffffffff, c, 0,0,0,30,1,0,94,0,0, fb, ff, 0,0,0, c0, f, 0,0,0,38,5 e, 15, 22,1,0,0,0,0,0,0, dc, 4,0,0,0,0,0,0, d2, 0,0,0,0,0,0,0, d0, 0,0,0,0;
[ߥTalk`]
REST99 = ffffffff, 6,0,0,0,68,0,30,92, f0, d, 0,0, f4, 0,30,22,63,0,0,0,0,0,0, d0, 0,0,0,0;
[SELECT]ܥREST99 = ffffffff, 8,0,0,0,68,0,30,92, f0, d, 0,0,30,1,0,94, fb, 3,0,0, f4 , 0,30,22,63,0,0,0,0,0,0, d2, 0,0,0,0;
A point 9999999 = ffffffff, 6,0,0,0,68,0,30,92, f0, d, 0,0, f8, 0,30,2,7 f, 96,98,0,0,0,0 , d0, 0,0,0,0;
[SELECT]ܥa point MAX = ffffffff, 8,0,0,0,68,0,30,92, f0, d, 0,0,30,1,0,94, fb, 3,0,0, f8, 0,30,2,7 f, 96,98,0,0,0,0, d2, 0,0,0,0;
[L + ]ܥREST99 points in the point 9999999 = ffffffff, a, 0,0,0,68,0,30,92, f0, d, 0,0,30,1,0,94,0,0, bf , fd, f4, 0,30,22,63,0,0,0, f8, 0,30,2,7 f, 96,98,0,0,0,0, d2, 0,0,0,0 ;
[餯ninjaϥޥ,ϥޥ2]
Residue of 99 = ffffffff, 6,0,0,0,3 c, 2,30,92, ff, ff, 0,0, f0, 87,15,22,63,0,0,0,0,0, 0, d0, 0,0,0,0;
[SELECT]ܥresidue of 99 = ffffffff, 8,0,0,0,3 c, 2,30,92, ff, ff, 0,0,30,1,0,94, fb, 3,0,0 , f0, 87,15,22,63,0,0,0,0,0,0, d2, 0,0,0,0;
A point 9999999 = ffffffff, 6,0,0,0,3 c, 2,30,92, ff, ff, 0,0, e8, 87,15,2,7 f, 96,98,0,0,0,0 , d0, 0,0,0,0;
Residualtimeؤdown= ffffffff, 6,0,0,0,3 c, 2,30,92, ff, ff, 0,0, ec, 87,15,12,28,23,0,0,0,0 , 0, d0, 0,0,0,0;
Invincible = ffffffff, 6,0,0,0,3 c, 2,30,92, ff, ff, 0,0,44,2,30,22, ff, 0,0,0,0,0,0, d0, 0,0,0,0;
[餯ninjaϥޥ3]
Residue of 99 = ffffffff, 6,0,0,0,68,0,30,92, a4, 0,0,0,9 f, 0,30,22,63,0,0,0,0,0, 0, d0, 0,0,0,0;
[SELECT]ܥresidue of 99 = ffffffff, 8,0,0,0,68,0,30,92, a4, 0,0,0,30,1,0,94, fb, 3,0,0 , 9f, 0,30,22,63,0,0,0,0,0,0, d2, 0,0,0,0;
down by physical= ffffffff, 6,0,0,0,68,0,30,92, a4, 0,0,0,18,5,30,22,18,0,0,0,0,0 , 0, d0, 0,0,0,0;
Once`byinvincible = ffffffff, 6,0,0,0,68,0,30,92, a4, 0,0,0, cc, 4,30,2,1,0,10,0,0 , 0,0, d0, 0,0,0,0;
Invincible = ffffffff, a, 0,0,0,68,0,30,92, a4, 0,0,0,78,0,30,92,1,0,0,0, cc, 4,30, 2,1,0,10,0,1 a, 5,30,22,1,0,0,0,0,0,0, d2, 0,0,0,0;
A point 9999999 = ffffffff, 6,0,0,0,68,0,30,92, a4, 0,0,0, a4, 0,30,2,7 f, 96,98,0,0,0,0 , d0, 0,0,0,0;
ʥå9999 = ffffffff, 6,0,0,0,68,0,30,92, a4, 0,0,0, a0, 0,30,12, f, 27,0,0,0,0,0 , d0, 0,0,0,0;
TOTALPOWER255 = ffffffff, 6,0,0,0,68,0,30,92, a4, 0,0,0,10,1,30,22, ff, 0,0,0,0,0,0, d0, 0,0,0,0;
Renshu 99 = ffffffff, a, 0,0,0,68,0,30,92, a4, 0,0,0,64,5,30,72, d, 0,0,0,64,5, 30,82,0,0,0,0,66,5,30,22,63,0,0,0,0,0,0, d3, 0,0,0,0;
P Plus Renshu change hands sword = ffffffff, 8,0,0,0,68,0,30,92, a4, 0,0,0,66,5,30,82,0,0,0,0, 64,5,30,22,1,0,0,0,0,0,0, d2, 0,0,0,0;
Renshu change the shock wave = ffffffff, 8,0,0,0,68,0,30,92, a4, 0,0,0,66,5,30,82,0,0,0,0,64,5 , 30,22,2,0,0,0,0,0,0, d2, 0,0,0,0;
Renshu changed hands sword bursts = ffffffff, 8,0,0,0,68,0,30,92, a4, 0,0,0,66,5,30,82,0,0,0,0, 64,5,30,22,3,0,0,0,0,0,0, d2, 0,0,0,0;
Renshu changes induced by the hands of the sword = ffffffff, 8,0,0,0,68,0,30,92, a4, 0,0,0,66,5,30,82,0,0,0,0, 64,5,30,22,4,0,0,0,0,0,0, d2, 0,0,0,0;
Renshu changeХSat = ffffffff, 8,0,0,0,68,0,30,92, a4, 0,0,0,66,5,30,82,0,0,0,0,64,5 , 30,22,5,0,0,0,0,0,0, d2, 0,0,0,0;
Renshu changeߥInter? = ffffffff, 8,0,0,0,68,0,30,92, a4, 0,0,0,66,5,30,82,0,0,0,0,64,5,30,22 , 6,0,0,0,0,0,0, d2, 0,0,0,0;
[ǥSat Talk]
the 999,999ޥ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,34,1,30,2,3 f, 42, f, 0,0,0, 0, d0, 0,0,0,0;
[SELECT]ܥǤthe 999,999ޥ= ffffffff, 8,0,0,0,68,0,30,92, cc, 1,0,0,30,1,0,94, fb, 3,0,0 , 34,1,30,2,3 f, 42, f, 0,0,0,0, d2, 0,0,0,0;
Head: From one`MAX = ffffffff, 10,0,0,0,68,0,30,92, cc, 1,0,0,84,0,30,2, e7, 3, e7, 3,88,0 , 30,2, e7, 3, e7, 3,8 c, 0,30,2, e7, 3, e7, 3,90,0,30,12, e7, 3,0,0,94,0,30 , 12, e7, 3,0,0,98,0,30,12, e7, 3,0,0,0,0,0, d0, 0,0,0,0;
They head: From the`MAX = ffffffff, 10,0,0,0,68,0,30,92, cc, 1,0,0, c4, 0,30,2, e7, 3, e7, 3, c8, 0 , 30,2, e7, 3, e7, 3, cc, 0,30,2, e7, 3, e7, 3, d0, 0,30,12, e7, 3,0,0, d4, 0,30 , 12, e7, 3,0,0, d8, 0,30,12, e7, 3,0,0,0,0,0, d0, 0,0,0,0;
The trio heads: From the`MAX = ffffffff, 10,0,0,0,68,0,30,92, cc, 1,0,0,4,1,30,2, e7, 3, e7, 3,8,1 , 30,2, e7, 3, e7, 3, c, 1,30,2, e7, 3, e7, 3,10,1,30,12, e7, 3,0,0,14,1,30 , 12, e7, 3,0,0,18,1,30,12, e7, 3,0,0,0,0,0, d0, 0,0,0,0;
[SELECT]ܥthree points: From the`MAX = ffffffff, 2a, 0,0,0,68,0,30,92, cc, 1,0,0,30,1,0,94,0,0, fb , ff, 84,0,30,2, e7, 3, e7, 3,88,0,30,2, e7, 3, e7, 3,8 c, 0,30,2, e7, 3, e7, 3 , 90,0,30,12, e7, 3,0,0,94,0,30,12, e7, 3,0,0,98,0,30,12, e7, 3,0,0, c4 , 0,30,2, e7, 3, e7, 3, c8, 0,30,2, e7, 3, e7, 3, cc, 0,30,2, e7, 3, e7, 3, d0, 0 , 30,12, e7, 3,0,0, d4, 0,30,12, e7, 3,0,0, d8, 0,30,12, e7, 3,0,0,4,1,30 , 2, e7, 3, e7, 3,8,1,30,2, e7, 3, e7, 3, c, 1,30,2, e7, 3, e7, 3,10,1,30,12 , e7, 3,0,0,14,1,30,12, e7, 3,0,0,18,1,30,12, e7, 3,0,0,0,0,0, d2, 0 , 0,0,0;
[SELECT]ܥone headexperience value MAX = ffffffff, 8,0,0,0,68,0,30,92, cc, 1,0,0,30,1,0,94, fb, 3, 0,0,80,0,30,2,3 f, 42, f, 0,0,0,0, d2, 0,0,0,0;
[SELECT]ܥtwo headsexperience value MAX = ffffffff, 8,0,0,0,68,0,30,92, cc, 1,0,0,30,1,0,94, fb, 3, 0,0, c0, 0,30,2,3 f, 42, f, 0,0,0,0, d2, 0,0,0,0;
[SELECT]ܥthree headsexperience value MAX = ffffffff, 8,0,0,0,68,0,30,92, cc, 1,0,0,30,1,0,94, fb, 3, 0,0,0,1,30,2,3 f, 42, f, 0,0,0,0, d2, 0,0,0,0;
After fighting to gain experience & value wasޥ9999 = ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,5 c, 4d, 30,2, f, 27, f, 27,0,0,0, d0, 0,0,0,0;
When the fighting [Y + ]ܥenemy󥹥`head of a residualHP1 = ffffffff, 8,0,0,0,68,0,30,92, cc, 1,0,0,20,6 b, 15,92, 10,8,0,0, b6, e2, 36,12,1,0,0,0,0,0,0, d2, 0,0,0,0;
When the fighting [Y + ]ܥenemy󥹥`two heads of residualHP1 = ffffffff, 8,0,0,0,68,0,30,92, cc, 1,0,0,20,6 b, 15,92, 20,8,0,0, d2, e2, 36,12,1,0,0,0,0,0,0, d2, 0,0,0,0;
When the fighting [Y + ]ܥenemy󥹥`three heads of residualHP1 = ffffffff, 8,0,0,0,68,0,30,92, cc, 1,0,0,20,6 b, 15,92, 40,8,0,0, ee, e2, 36,12,1,0,0,0,0,0,0, d2, 0,0,0,0;
[ǥSat TalkSat Interthe System Change]
Sat Interthe System of 14 heads AsuraΤdown = ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,52,1,30,12,8 e, 0,0 , 0,0,0,0, d0, 0,0,0,0;
Sat Interthe System of 15 heads Satޥƥ饹Τ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,54,1,30,12,8 a, 0,0,0, 0,0,0, d0, 0,0,0,0;
Sat Interthe System of 16 heads Satޥƥ饹Τ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,56,1,30,12,8 a, 0,0,0, 0,0,0, d0, 0,0,0,0;
Sat Interthe System of 17 heads Satޥƥ饹Τ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,58,1,30,12,8 a, 0,0,0, 0,0,0, d0, 0,0,0,0;
Sat Interthe System of 18 Head Division, Kawasakidown= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,5 a, 1,30,12,1 a, 0,0,0 , 0,0,0, d0, 0,0,0,0;
Sat Interthe System of 19 Head Division, Kawasakidown= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,5 c, 1,30,12,1 a, 0,0,0 , 0,0,0, d0, 0,0,0,0;
Sat Interthe System of 20 Head Division, Kawasakidown= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,5 e, 1,30,12,1 a, 0,0,0 , 0,0,0, d0, 0,0,0,0;
Sat Interthe System of 21 Head Division,Τ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,60,1,30,12,6 b, 0,0, 0,0,0,0, d0, 0,0,0,0;
Sat Interthe System of 22 Head Division,Τ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,62,1,30,12,6 b, 0,0, 0,0,0,0, d0, 0,0,0,0;
Sat Interthe System of 23 Head Division,Τ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,64,1,30,12,6 b, 0,0, 0,0,0,0, d0, 0,0,0,0;
Sat Interthe System of 24 Head Division,Τܤ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,66,1,30,12,4 e, 0,0,0 , 0,0,0, d0, 0,0,0,0;
Sat Interthe System of 25 Head Division,Τܤ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,68,1,30,12,4 e, 0,0,0 , 0,0,0, d0, 0,0,0,0;
Sat Interthe System of 26 Head Division,Τܤ= ffffffff, 6,0,0,0,68,0,30,92, cc, 1,0,0,6 a, 1,30,12,4 e, 0,0,0 , 0,0,0, d0, 0,0,0,0;
[`kilometers,`kilometersSP]
Interdown into the System= ffffffff, 6,0,0,0,68,0,30,92,4,0,0,0,9 c, 2,30,2,0,0,0,0,0,0 , 0, d0, 0,0,0,0;
RANK1 = ffffffff, 6,0,0,0,68,0,30,92,4,0,0,0, a8, 2,30,22,1,0,0,0,0,0,0, d0, 0,0,0,0;
A point 9999999 = ffffffff, 6,0,0,0,68,0,30,92,4,0,0,0, a4, 2,30,2,7 f, 96,98,0,0,0,0 , d0, 0,0,0,0;
[L + ]ܥa point 9999999, DMGAGE restore = ffffffff, 8,0,0,0,30,1,0,94,0,0,7 f, fd, a4, 2,30,2,7 f, 96, 98,0, d0, 7,3 b, 22, f, 0,0,0,0,0,0, d0, 0,0,0,0;
[R + ]ܥa point 9999999, DMGAGE replies, RANK1 = ffffffff, a, 0,0,0,30,1,0,94,0,0, bf, fe, a4, 2,30,2,7 f, 96,98,0, a8, 2,30,22,1,0,0,0, c8, 7,3 b, 22,10,0,0,0,0,0,0, d0, 0,0, 0,0;
[`MAP]
Residue of 99 = ffffffff, 6,0,0,0,68,0,30,92,4 c, 0,0,0,44,2,30,22,63,0,0,0,0,0, 0, d0, 0,0,0,0;
A point 9999999 = ffffffff, 6,0,0,0,68,0,30,92,4 c, 0,0,0,58,1,30,2,7 f, 96,98,0,0,0,0 , d0, 0,0,0,0;
[SELECT]ܥresidue of 99 = ffffffff, 6,0,0,0,30,1,0,94, fb, 3,0,0,44,2,30,22,63,0,0,0 , 0,0,0, d2, 0,0,0,0;
[SELECT]ܥa point 9999999 = ffffffff, 6,0,0,0,30,1,0,94, fb, 3,0,0,58,1,30,2,7 f, 96,98,0, 0,0,0, d2, 0,0,0,0;
[L + ]ܥresidual-99, a point 9999999 = ffffffff, 8,0,0,0,30,1,0,94,0,0, df, fd, 58,1,30,2,7 f, 96 , 98,0,44,2,30,22,63,0,0,0,0,0,0, d0, 0,0,0,0;
[GameInfo]
Name = 1660J-Game Center CX - Arino no Chousenjou (JP)
gamecode = YCXJ
gameid = 0xbe62320a