	
[Dance-Rresidualtime +10 seconds]
ON = ffffffff, 1a, 0,0,0,30,1,0,94, ff, 2,0,0, c2, 0,0,94,0,0,0, ff, c2, 0,0, 24,1,0,0,0,0,0,0, d9, 30, dd, 5,2,0,0,0, d4, 59,2,0,0,0,0,0, d7, 30, dd, 5,2,0,0,0, d3, 0,0,0,0,30, dd, 5,82,71,17,0,0,30, dd, 5,12,70, 17,0,0,0,0,0, d2, 0,0,0,0,30,1,0,94, ff, 3,0,0, c2, 0,0,24,0,0, 0,0,0,0,0, d2, 0,0,0,0;
[Guitarbe residualtime bydown]
ON = ffffffff, 2,0,0,0,2 a, df, 5,12,5 b, ea, 0,0;
[Rresidual pressure walltime +10 seconds]
ON = ffffffff, 1a, 0,0,0,30,1,0,94, ff, 2,0,0, c2, 0,0,94,0,0,0, ff, c2, 0,0, 24,1,0,0,0,0,0,0, d9, 6c, e1, 5,2,0,0,0, d4, 59,2,0,0,0,0,0, d7, 6c, e1, 5,2,0,0,0, d3, 0,0,0,0,6 c, e1, 5,82,7 b, 8c, 0,0,6 c, e1, 5,12,7 a, 8c, 0,0,0,0,0, d2, 0,0,0,0,30,1,0,94, ff, 3,0,0, c2, 0,0,24,0,0, 0,0,0,0,0, d2, 0,0,0,0;
[Weight of the wall Lpressure 0]
ON = ffffffff, 6,0,0,0,30,1,0,94, ff, 1,0,0,7 c, e1, 5,2,0,0,0,0,0,0,0, d2, 0,0,0,0;
[GameInfo]
Name = 1600J-Soroban DS (JP)
gamecode = AYBJ
gameid = 0xa66c98e9
