	
[Galaxian]
Residue ofؤdown= ffffffff, 8,0,0,0, c4, fa, 1c, 92,1,0,0,0, b8, 69,16, b2, 0,0,0,0,1,43 , 0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
[SELECT + ]ܥresidual-MAX = ffffffff, 8,0,0,0,30,1,0,94,0,0, eb, ff, b8, 69,16, b2, 0,0,0, 0,1,43,0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
was attacked byinvincible = ffffffff, 8,0,0,0, c4, fa, 1c, 92,1,0,0,0, b8, 69,16, b2, 0,0,0,0, e4 , 42,0,10,1,0,0,0,0,0,0, d2, 0,0,0,0;
[B + ]ܥenemydown span = ffffffff, e, 0,0,0,30,1,0,94,0,0,7 d, ff, b8, 69,16, b2, 0,0,0, 0,0,0,0, d5, 0,0,0,0,0,0,0, c0, 1b, 0,0,0,0,0,0, d6, f8, 41,0,0, 0,0,0, d2, 0,0,0,0,0,0,0, d0, 0,0,0,0;
[ѥTalkޥ]
Residue ofؤdown= ffffffff, 8,0,0,0,48,87,1 a, 92,1,0,0,0, b8, 69,16, b2, 0,0,0,0, f8, 4e , 0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
[SELECT + ]ܥresidual-MAX = ffffffff, 8,0,0,0,30,1,0,94,0,0, db, ff, b8, 69,16, b2, 0,0,0, 0, f8, 4e, 0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
ѥ`Talkkilometers`fresh٤state = ffffffff, a, 0,0,0,30,1,0,94,0,0, dd, ff, b8, 69,16, b2, 0,0,0,0,8 a, 4e, 0,10,1,1,0,0,8 c, 4e, 0,0,1,1,1,1,0,0,0, d2, 0,0,0,0;
ѥTalkޥ[A + ]high-speed, [A + ]usually = ffffffff, 10,0,0,0,30,1,0,94,0,0, ee, ff, b8, 69,16, b2, 0,0,0,0,93,4 e, 0,20,10,0,0,0,0,0,0, d2, 0,0,0,0,30,1,0,94,0, 0, de, ff, b8, 69,16, b2, 0,0,0,0,93,4 e, 0,20,1,0,0,0,0,0,0, d2, 0,0, 0,0;
[A + ]of great [A + ]usually = ffffffff, 10,0,0,0,30,1,0,94,0,0, be, ff, b8, 69,16, b2, 0, 0,0,0, ea, 4e, 0,20, e, 0,0,0,0,0,0, d2, 0,0,0,0,30,1,0,94,0,0, 7e, ff, b8, 69,16, b2, 0,0,0,0, ea, 4e, 0,20,1,0,0,0,0,0,0, d2, 0,0,0, 0;
[饬]
Residue ofؤdown= ffffffff, 8,0,0,0, a8, f5, 1e, 92,44,0,0,0, b8, 69,16, b2, 0,0,0,0,4,19 , 0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
[SELECT + ]ܥresidual-MAX = ffffffff, 8,0,0,0,30,1,0,94,0,0, bb, ff, b8, 69,16, b2, 0,0,0, 0,4,19,0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
EnemyߥInter-shows that anyƤdown= ffffffff, 8,0,0,0, a8, f5, 1e, 92,44,0,0,0, b8, 69,16, b2, 0,0,0,0 , f1, 10,0,20,0,0,0,0,0,0,0, d2, 0,0,0,0;
enemy attack whendown= ffffffff, 8,0,0,0, a8, f5, 1e, 92,44,0,0,0, b8, 69,16, b2, 0,0,0,0,8, 11,0,10,1,0,0,0,0,0,0, d2, 0,0,0,0;
[ӥ]
Residue ofؤdown= ffffffff, 8,0,0,0, b8, 18,21,92,44,0,0,0, b8, 69,16, b2, 0,0,0,0,67, a , 0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
[SELECT + ]ܥresidual-MAX = ffffffff, 8,0,0,0,30,1,0,94,0,0,7 b, ff, b8, 69,16, b2, 0,0,0, 0,67, a, 0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
down the enemy's air?enemy attack whenshows that anyƤ⤽Τޤcontinued to be? remnant ofؤdown= ffffffff, 8,0,0,0, b8, 18,21,92,44,0,0,0, b8, 69 , 16, b2, 0,0,0,0, e, 9,0,10,0,0,0,0,0,0,0, d2, 0,0,0,0;
[ޥåԩ`]
Residue ofؤdown= ffffffff, 8,0,0,0, d4, c4, 1e, 92,4 d, 41,0,0,78, c8, 1e, b2, 0,0,0,0,30,0 , 0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
[START + ]ܥresidual-MAX = ffffffff, 8,0,0,0,30,1,0,94,0,0, e7, ff, 78, c8, 1e, b2, 0,0,0, 0,30,0,0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
catching the enemyޤdown= ffffffff, 8,0,0,0, d4, c4, 1e, 92,4 d, 41,0,0,78, c8, 1e, b2, 0,0,0,0,33,0 , 0,20,0,0,0,0,0,0,0, d2, 0,0,0,0;
[R]ܥencumberedƤbetween the enemycatchޤdown= ffffffff, 8,0,0,0,30,1,0,94,0,0, ff, fe, 78, c8, 1e, b2, 0,0 , 0,0,33,0,0,20,0,0,0,0,0,0,0, d2, 0,0,0,0;
[ɥSat`tower]
Residue ofؤdown= ffffffff, 8,0,0,0, c, ed, 1f, 92,44,52,0,0, a8, f6, 21, b2, 0,0,0,0,3,17 , 0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
[START + ]ܥresidual-MAX = ffffffff, 8,0,0,0,30,1,0,94,0,0, d7, ff, a8, f6, 21, b2, 0,0,0, 0,3,17,0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
Chang˥held = ffffffff, 8,0,0,0, c, ed, 1f, 92,44,52,0,0, a8, f6, 21, b2, 0,0,0,0,22,10, 0,20,1,0,0,0,0,0,0, d2, 0,0,0,0;
InterSat oftenthe System equipment = ffffffff, e, 0,0,0, c, ed, 1f, 92,44,52,0,0, a8, f6, 21, b2, 0,0,0,0,10,17, 0,0,1,2,1,3,14,17,0,0,2,2,0,0,18,17,0,0,0,0,0,4,1 c, 17,0, 0,0,0,0,3,0,0,0, d2, 0,0,0,0;
[X]ܥenemydown span = ffffffff, 8,0,0,0,36,1,0,94,0,0, fe, ff, a8, f6, 21, b2, 0,0,0,0 , 17,10,0,20,0,0,0,0,0,0,0, d2, 0,0,0,0;
[ǥ]
Residue ofؤdown= ffffffff, 8,0,0,0,24,27,22,92,44,49,0,0, f4, 2b, 26, b2, 0,0,0,0,3,17 , 0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
[START + ]ܥresidual-MAX = ffffffff, 8,0,0,0,30,1,0,94,0,0, b7, ff, f4, 2b, 26, b2, 0,0,0, 0,3,17,0,20,5,0,0,0,0,0,0, d2, 0,0,0,0;
[A + B]ܥǥ饦TalkSat = ffffffff, 8,0,0,0,30,1,0,94,0,0, fc, ff, f4, 2b, 26, b2, 0,0,0, 0, d1, 10,0,20,1,0,0,0,0,0,0, d2, 0,0,0,0;
[GameInfo]
Name = 1511J-Namco Museum DS (JP)
gamecode = YNMJ
gameid = 0x4d431904
