﻿[The money is biggest]
ON=ffffffff,2,0,0,0,e0,1c,8,2,3f,42,f,0;
[Fight behind the grade is biggest]
ON=ffffffff,6,0,0,0,48,e9,7,2,7f,96,98,0,c4,e9,7,2,7f,96,98,0,40,ea,7,2,7f,96,98,0;
[Don't meet the enemy]
ON=ffffffff,4,0,0,0,79,1e,10,22,0,0,0,0,7a,1e,10,12,0,0,0,0;
[All of the diagram 鉴 open]
ON=ffffffff,c,0,0,0,4,1c,8,e2,28,0,0,0,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,1f,0,0,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,ff,1f,0,0;
[99s of the diatonic scale sign fragment x]
ON=ffffffff,8,0,0,0,f4,4a,8,2,63,63,63,63,f8,4a,8,2,63,63,63,63,fc,4a,8,2,63,63,63,63,0,4b,8,12,63,63,0,0;
[99s of the whole consumption prop x](press SELECT)
ON=ffffffff,e,0,0,0,30,1,0,94,0,0,fb,ff,0,0,0,d5,63,0,0,0,0,0,0,c0,48,0,0,0,0,0,0,d8,89,49,8,2,0,0,0,dc,1,0,0,0,0,0,0,d2,0,0,0,0,0,0,0,d0,0,0,0,0;
[Whole valuable prop xes 1](press SELECT)
ON=ffffffff,1c,0,0,0,30,1,0,94,0,0,fb,ff,0,0,0,d5,1,0,0,0,0,0,0,c0,53,0,0,0,0,0,0,d8,1b,4a,8,2,0,0,0,dc,1,0,0,0,0,0,0,d2,0,0,0,0,0,0,0,d0,0,0,0,0,30,1,0,94,0,0,fb,ff,0,0,0,d5,1,0,0,0,0,0,0,c0,6,0,0,0,0,0,0,d8,d7,4a,8,2,0,0,0,dc,1,0,0,0,0,0,0,d2,0,0,0,0,0,0,0,d0,0,0,0,0;
[The sound works properly all of the radar to open and the sound grade is super and strong]
ON=ffffffff,2,0,0,0,de,24,8,22,ff,0,0,0;
[When the sound spirit succeed in catching the timer does not reduce]
ON=ffffffff,6,0,0,0,d0,3c,a,92,0,0,0,0,26,69,b,12,2c,1,0,0,0,0,0,d0,0,0,0,0;
[The 1st hold to have the sound to work properly]
The experience be worth biggest=ffffffff, 2,0,0,0,48, the e 9,7,2,7 fs, 96,98,0;
HP999/999=ffffffff,4,0,0,0,dc,e8,7,12,e7,3,0,0,e0,e8,7,12,e7,3,0,0;
SP999/999=ffffffff,4,0,0,0,e4,e8,7,12,e7,3,0,0,e8,e8,7,12,e7,3,0,0;
The 普 offends 999= ffffffff, 2,0,0,0, ec, e 8,7,12, e 7,3,0,0;
The 普 defends 999= ffffffff, 2,0,0,0, ee, e 8,7,12, e 7,3,0,0;
Nimble and 999= ffffffff, 2,0,0,0, f 0, e 8,7,12, e 7,3,0,0;
Especially offend 999= ffffffff, 2,0,0,0, f 2, e 8,7,12, e 7,3,0,0;
Especially defend 999= ffffffff, 2,0,0,0, f 4, e 8,7,12, e 7,3,0,0;
All of the shell open=ffffffff, a, 0,0,0,0,0,0, d 5,1,0,0,0,0,0,0, c 0, f, 0,0,0,0,0,0, d 8, a, e 9,7,2,0,0,0, dc, 3,0,0,0,0,0,0, d 2,0,0,0,0;
[All sounds work properly the appearance]
The full HP of the whole memberses=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, dc, e 8,7,12, e 7,3,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The full HP upper limit of the whole memberses=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, e 0, e 8,7,12, e 7,3,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The full SP of the whole memberses=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, e 4, e 8,7,12, e 7,3,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The full SP upper limit of the whole memberses=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, e 8, e 8,7,12, e 7,3,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The full attack of the whole memberses=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, ec, e 8,7,12, e 7,3,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The full defense of the whole memberses=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, ee, e 8,7,12, e 7,3,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The full quick in action of the whole memberses=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, f 0, e 8,7,12, e 7,3,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The whole memberses are full to especially offend=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, f 2, e 8,7,12, e 7,3,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The whole memberses are full to especially defend=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, f 4, e 8,7,12, e 7,3,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The full experience value of the whole memberses=ffffffff, 8,0,0,0,0,0,0, c 0,5,0,0,0, f 8, the e 8,7,2,7 fs, 96,98,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
The full grade of the whole memberses=ffffffff, 8,0,0,0,0,0,0, the c 0,5,0,0,0,4 ds, e 9,7,22,63,0,0,0,0,0,0, dc, 7 cs, 0,0,0,0,0,0, d 2,0,0,0,0;
[Fight our sound works properly the HP and does not reduce]
The 1st=ffffffff, 8,0,0,0,50, a 8, b, 92,0,0,0,0,0,0,0, da, c 8, ae, b, 2,0,0,0, d 7, c 4, ae, b, 2,0,0,0, d 2,0,0,0,0;
The 2nd=ffffffff, 8,0,0,0,50, a 8, b, 92,0,0,0,0,0,0,0, da, c 4, af, b, 2,0,0,0, d 7, c 0, af, b, 2,0,0,0, d 2,0,0,0,0;
The 3rd=ffffffff, 8,0,0,0,50, a 8, b, 92,0,0,0,0,0,0,0, da, c 0, b 0, b, 2,0,0,0, d 7, bc, b 0, b, 2,0,0,0, d 2,0,0,0,0;
[Fight our sound works properly the SP and does not reduce]
The 1st=ffffffff, 8,0,0,0,50, a 8, b, 92,0,0,0,0,0,0,0, da, d 0, ae, b, 2,0,0,0, d 7, cc, ae, b, 2,0,0,0, d 2,0,0,0,0;
The 2nd=ffffffff, 8,0,0,0,50, a 8, b, 92,0,0,0,0,0,0,0, da, cc, af, b, 2,0,0,0, d 7, c 8, af, b, 2,0,0,0, d 2,0,0,0,0;
The 3rd=ffffffff, 8,0,0,0,50, a 8, b, 92,0,0,0,0,0,0,0, da, c 8, b 0, b, 2,0,0,0, d 7, c 4, b 0, b, 2,0,0,0, d 2,0,0,0,0;
[Fight our sound works properly the just like often the appearance]
The 1st=ffffffff, 6,0,0,0,50, a 8, b, 92,0,0,0,0, e 0, ae, b, 22,0,0,0,0,0,0,0, d 0,0,0,0,0;
The 2nd=ffffffff, 6,0,0,0,50, a 8, b, 92,0,0,0,0, dc, af, b, 22,0,0,0,0,0,0,0, d 0,0,0,0,0;
The 3rd=ffffffff, 6,0,0,0,50, a 8, b, 92,0,0,0,0, d 8, b 0, b, 22,0,0,0,0,0,0,0, d 0,0,0,0,0;
[Fight our sound works properly the HP reply and unusually prevent°froms the appearance]
The 1st=ffffffff, 6,0,0,0,50, a 8, b, 92,0,0,0,0, e 0, ae, b, 22,6,0,0,0,0,0,0, d 0,0,0,0,0;
The 2nd=ffffffff, 6,0,0,0,50, a 8, b, 92,0,0,0,0, dc, af, b, 22,6,0,0,0,0,0,0, d 0,0,0,0,0;
The 3rd=ffffffff, 6,0,0,0,50, a 8, b, 92,0,0,0,0, d 8, b 0, b, 22,6,0,0,0,0,0,0, d 0,0,0,0,0;
[Fight the enemy sound work properly]
The enemy's a shot die(press L+↓ )=ffffffff, a, 0,0,0,30,1,0,94,0,0,7 fs, fd, dc, a 8, b, 12,1,0,0,0, d 8, a 9, b, 12,1,0,0,0, d 4, aa, b, 12,1,0,0,0,0,0,0, d 0,0,0,0,0;
The enemy's a shot die=ffffffff, 10,0,0,0,50, a 8, b, 92,0,0,0,0, dc, a 8, b, 82,1,0,0,0, dc, a 8, b, 12,1,0,0,0, d 8, a 9, b, 82,1,0,0,0, d 8, a 9, b, 12,1,0,0,0, d 4, aa, b, 82,1,0,0,0, d 4, aa, b, 12,1,0,0,0,0,0,0, d 2,0,0,0,0;
The enemy has no SP(press L+↑ )=ffffffff, a, 0,0,0,30,1,0,94,0,0, bf, fd, e 4, a 8, b, 12,0,0,0,0, e 0, a 9, b, 12,0,0,0,0, dc, aa, b, 12,0,0,0,0,0,0,0, d 0,0,0,0,0;
The enemy has no SP=ffffffff, 10,0,0,0,50, a 8, b, 92,0,0,0,0, e 4, a 8, b, 82,0,0,0,0, e 4, a 8, b, 12,0,0,0,0, e 0, a 9, b, 82,0,0,0,0, e 0, a 9, b, 12,0,0,0,0, dc, aa, b, 82,0,0,0,0, dc, aa, b, 12,0,0,0,0,0,0,0, d 2,0,0,0,0;
The enemy always has the excrescent appearance=ffffffff, a, 0,0,0,50, a 8, b, 92,0,0,0,3, f 8, a 8, b, 22, b 9,0,0,0, f 4, a 9, b, 22, b 9,0,0,0, f 0, aa, b, 22, b 9,0,0,0,0,0,0, d 0,0,0,0,0;
[GameInfo]
Name=1337 - Zettai Onkan Otodamaster (JP)
gamecode=YOTJ
gameid=0x2d0aa608
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