[99 of Each Part]
ON=ffffffff,16,0,0,0,14,69,21,2,0,63,63,63,18,69,21,2,63,63,63,63,1c,69,21,2,63,63,63,63,20,69,21,2,63,63,63,63,24,69,21,2,63,63,63,63,28,69,21,2,63,63,63,63,2c,69,21,2,63,63,63,63,31,69,21,2,63,63,63,63,34,69,21,2,63,63,63,63,38,69,21,2,63,63,63,63,3c,69,21,2,63,63,63,63;
[All Pilots Level 50]
ON=ffffffff,8,0,0,0,0,0,0,c0,38,0,0,0,38,29,21,22,9f,86,1,0,0,0,0,dc,c,0,0,0,0,0,0,d2,0,0,0,0;
[All Units Level 50]
ON=ffffffff,8,0,0,0,0,0,0,c0,69,1,0,0,59,35,21,22,32,0,0,0,0,0,0,dc,10,0,0,0,0,0,0,d2,0,0,0,0;
[Additional Equipment Modifier]
Mega Particle Cannon=ffffffff,2,0,0,0,1b,99,27,22,1,0,0,0;
Improved Dragoon=ffffffff,2,0,0,0,1b,99,27,22,2,0,0,0;
Funnel=ffffffff,2,0,0,0,1b,99,27,22,3,0,0,0;
Mega Beam=ffffffff,2,0,0,0,1b,99,27,22,4,0,0,0;
Beam Coat=ffffffff,2,0,0,0,1b,99,27,22,5,0,0,0;
PS Armor=ffffffff,2,0,0,0,1b,99,27,22,6,0,0,0;
I-Field=ffffffff,2,0,0,0,1b,99,27,22,7,0,0,0;
Double Image=ffffffff,2,0,0,0,1b,99,27,22,8,0,0,0;
Space Terrain A=ffffffff,2,0,0,0,1b,99,27,22,9,0,0,0;
Ground Terrain A=ffffffff,2,0,0,0,1b,99,27,22,a,0,0,0;
Water Terrain A=ffffffff,2,0,0,0,1b,99,27,22,b,0,0,0;
HP+10%=ffffffff,2,0,0,0,1b,99,27,22,c,0,0,0;
PW+10%=ffffffff,2,0,0,0,1b,99,27,22,d,0,0,0;
DF+10%=ffffffff,2,0,0,0,1b,99,27,22,e,0,0,0;
Hit+5=ffffffff,2,0,0,0,1b,99,27,22,f,0,0,0;
Evade+5=ffffffff,2,0,0,0,1b,99,27,22,10,0,0,0;
Mega Particle Cannon+=ffffffff,2,0,0,0,1b,99,27,22,11,0,0,0;
Dragoon+=ffffffff,2,0,0,0,1b,99,27,22,12,0,0,0;
Funnel+=ffffffff,2,0,0,0,1b,99,27,22,13,0,0,0;
Mega Beam+=ffffffff,2,0,0,0,1b,99,27,22,14,0,0,0;
Beam Coat+=ffffffff,2,0,0,0,1b,99,27,22,15,0,0,0;
PS Armor+=ffffffff,2,0,0,0,1b,99,27,22,16,0,0,0;
I-Field+=ffffffff,2,0,0,0,1b,99,27,22,17,0,0,0;
Double Image+=ffffffff,2,0,0,0,1b,99,27,22,18,0,0,0;
All Terrain A (1)=ffffffff,2,0,0,0,1b,99,27,22,19,0,0,0;
All Terrain A (2)=ffffffff,2,0,0,0,1b,99,27,22,1a,0,0,0;
All Terrain A (3)=ffffffff,2,0,0,0,1b,99,27,22,1b,0,0,0;
HP+20%=ffffffff,2,0,0,0,1b,99,27,22,1c,0,0,0;
PW+20%=ffffffff,2,0,0,0,1b,99,27,22,1d,0,0,0;
DF+20%=ffffffff,2,0,0,0,1b,99,27,22,1e,0,0,0;
Hit+10=ffffffff,2,0,0,0,1b,99,27,22,1f,0,0,0;
Evade+10=ffffffff,2,0,0,0,1b,99,27,22,20,0,0,0;
[GameInfo]
Name=1285 - SD Gundam G Generation - Cross Drive (JP)
gamecode=AJEJ
gameid=0x784faea5
