[Play direct it is 0:00:00]
ON=ffffffff,2,0,0,0,f4,e6,a,2,0,0,0,0;
[MAX Money in hand (999999G)]
ON=ffffffff,2,0,0,0,d8,e5,a,2,3f,42,f,0;
[MAX money deposited to the gold bank (9999999G)]
ON=ffffffff,2,0,0,0,dc,e5,a,2,7f,96,98,0;
[The protagonist and the nail entirely]
ON=ffffffff,2,0,0,0,7,e8,a,22,f,0,0,0;
[MAX number of aggressive victories (99999)]
ON=ffffffff,2,0,0,0,28,e8,a,2,9f,86,1,0;
[MAX number of scout successes (99999)]
ON=ffffffff,2,0,0,0,1c,e8,a,2,9f,86,1,0;
[MAX Frequency of combination (99999)]
ON=ffffffff,2,0,0,0,2c,e8,a,2,9f,86,1,0;
[How the ? (the sack) entirely 99]
ON=ffffffff,22,0,0,0,f0,e5,a,2,0,63,63,63,0,0,0,d5,63,63,63,63,0,0,0,c0,8,0,0,0,0,0,0,d6,f4,e5,a,2,0,0,0,dc,0,0,0,0,0,0,0,d2,0,0,0,0,18,e6,a,12,63,63,0,0,20,e6,a,2,63,63,63,63,24,e6,a,2,63,63,63,63,28,e6,a,12,63,63,0,0,0,0,0,d5,63,63,63,63,0,0,0,c0,10,0,0,0,0,0,0,d6,40,e6,a,2,0,0,0,dc,0,0,0,0,0,0,0,d2,0,0,0,0,84,e6,a,2,0,63,63,63,88,e6,a,2,63,63,63,0;
[Monster library full opening]
ON=ffffffff,e,0,0,0,84,e7,a,2,fe,ff,ff,ff,fc,e7,a,22,f,0,0,0,0,0,0,d5,ff,ff,ff,ff,0,0,0,c0,1c,0,0,0,0,0,0,d6,88,e7,a,2,0,0,0,dc,0,0,0,0,0,0,0,d2,0,0,0,0;
[When only the seed and the coming are used, status maximum * 4]
ON=ffffffff,2,0,0,0,6c,99,1e,12,c0,20,0,0;
[MAX gold After the fighting acquisition]
ON=ffffffff,2,0,0,0,a8,c3,23,2,3f,42,f,0;
[After the fighting acquisition experience value large quantity * 5]
ON=ffffffff,2,0,0,0,b0,c3,23,2,7d,c3,c9,1;
[When fighting the friend monster it does not receive damage]
ON=ffffffff,6,0,0,0,6c,db,23,2,0,0,0,0,74,db,23,2,0,0,0,0,7e,db,23,2,0,0,0,0;
[fighting enemy monster damage 9999? scout attack success probability rise * 6]
ON=ffffffff,6,0,0,0,8c,db,23,2,1,0,f,27,94,db,23,2,1,0,f,27,9c,db,23,2,1,0,f,27;
[fighting friend monster status MAX * 7]
1st=ffffffff,a,0,0,0,da,e2,23,12,e7,3,0,0,dc,e2,23,2,e7,3,e7,3,e0,e2,23,2,e7,3,e7,3,e4,e2,23,2,e7,3,e7,3,e8,e2,23,12,e7,3,0,0;
2nd=ffffffff,a,0,0,0,c6,e4,23,12,e7,3,0,0,c8,e4,23,2,e7,3,e7,3,cc,e4,23,2,e7,3,e7,3,d0,e4,23,2,e7,3,e7,3,d4,e4,23,12,e7,3,0,0;
3rd=ffffffff,a,0,0,0,b2,e6,23,12,e7,3,0,0,b4,e6,23,2,e7,3,e7,3,b8,e6,23,2,e7,3,e7,3,bc,e6,23,2,e7,3,e7,3,c0,e6,23,12,e7,3,0,0;
[When fighting enemy monster status 1]
1st=ffffffff,a,0,0,0,8a,ea,23,12,1,0,0,0,8c,ea,23,2,1,0,1,0,90,ea,23,2,1,0,1,0,94,ea,23,2,1,0,1,0,98,ea,23,12,1,0,0,0;
2nd=ffffffff,a,0,0,0,76,ec,23,12,1,0,0,0,78,ec,23,2,1,0,1,0,7c,ec,23,2,1,0,1,0,80,ec,23,2,1,0,1,0,84,ec,23,12,1,0,0,0;
3rd=ffffffff,a,0,0,0,62,ee,23,12,1,0,0,0,64,ee,23,2,1,0,1,0,68,ee,23,2,1,0,1,0,6c,ee,23,2,1,0,1,0,70,ee,23,12,1,0,0,0;
[Companion monster 1st * 9]
Lv50=ffffffff,2,0,0,0,fa,f,b,22,32,0,0,0;
HP999/999=ffffffff,2,0,0,0,8,10,b,2,e7,3,e7,3;
MP999/999=ffffffff,2,0,0,0,c,10,b,2,e7,3,e7,3;
Like this ? coming power 999=ffffffff,2,0,0,0,10,10,b,12,e7,3,0,0;
Palpus ? power=ffffffff,2,0,0,0,12,10,b,12,e7,3,0,0;
It is fast=ffffffff,2,0,0,0,14,10,b,12,e7,3,0,0;
Over there=ffffffff,2,0,0,0,16,10,b,12,e7,3,0,0;
Experience value 9999999=ffffffff,2,0,0,0,18,10,b,2,7f,96,98,0;
Skill point 9999=ffffffff,2,0,0,0,32,10,b,12,f,27,0,0;
[GameInfo]
Name=0784 - Dragon Quest Monsters - Joker (JP)
gamecode=AJRJ
gameid=0x77da0950
